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viperfdl: The Surge 2.
How it that one, compared to the original?
Ion Fury
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viperfdl: The Surge 2.
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MysterD: How it that one, compared to the original?
Yeah, I want to know too. Thinking of playing it on Game Pass soon. Mainly are the bosses better? That was the first games worst aspect, otherwise it was pretty good.
Diablo 3
Project Cars 2
Mech Warrior 5
Descent 1/2
Half Life 2
Portal 2
Just Cause 4
Overload
Post edited June 16, 2020 by CDN_Merlin
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viperfdl: The Surge 2.
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MysterD: How it that one, compared to the original?
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CMOT70: Yeah, I want to know too. Thinking of playing it on Game Pass soon. Mainly are the bosses better? That was the first games worst aspect, otherwise it was pretty good.
Well, it's fun although it also has it's rage inducing moments like the first part.
Can't say whether the bosses are better than in the first part. They are still hard and frustrating.
What I don't like is that it there are no weapon skills like in the first part anymore. So sticking to a weapontype doesn't reward one with increasing damage. I also like the setting of the factory site of the first part more than the city in the second one.
Turok 2. And I've started Tomb Raider - I mean, the first one from 1996. Better late than never I guess...
I finished Homeworld Classic and Remastered earlier, so now I am playing Homeworld: Emergence (and later I am going to play Homeworld 2 Classic & Remastered). I am bravely playing it in the hardest difficulty level, I'm now on the third or fourth mission and at least so far it doesn't feel that hard. Let's hope there are no ultra-hard killer missions impossible to finish.

Liking it so far, feels like Homeworld to me. I like how e.g. the "workers" can do three things (harvesting resources, repairing ships and scavenging enemy ships), unlike in the original Homeworld where you had to build three different types of support ships for those three different actions.

What I don't like so far are at least two missions which start with "find ship X", without any idea or direction where that ship might be. In the first mission I spent like 30 minutes searching for the ship in all the wrong places, the game didn't specify that the ship would be on the same "plane" as you, ie. you don't have to search for it in three dimensions.

I don't recall the first Homeworld having these kinds of missions where you have no idea at first where to go. If you were supposed to go investigate or help something, the game gave you the coordinates, at least roughly.

Also related to that searching, the game suggested I'd use the "circular" waypoints to search around the starting point, but for the life of me I can't understand how the "circular waypoints" work. If I set waypoints in the "circular mode", the ships still go towards each waypoint directly. What is the difference? I don't get it. The tutorial didn't explain it any better.
Post edited June 21, 2020 by timppu
Quest 64: Used the Agility Glitch to raise Agility from 46 to 87, as my Agility was far lower than it should be.

As for a mini-review:
+ Game is focused on the gameplay, without annoying story sequences to sit through.
+ Game is not too easy, even when you factor the overpowered spells (Avalanche and Magic Barrier).
+ Your MP regenerates as you walk, so you can afford to constantly use your spells.
+ Uses a non-standard system for stat growth. (XP and levels still exist, but they're only used to strengthen your spirit levels.)
+ There is a benefit to balancing out your spirits (your staff attack is stronger than if you focus on one spirit).
+ No permanent missables unless you save in the final areas of the game.
+ The brightly colored graphics are quite good, as is the music.
- Some balance issues; Agility grows too slowly, for example, and attack spells (except Avalanche) are a bit weak later on.
- Too easy to get turned around from random battles.
- Might be too difficult at times. (The first boss, for example, is harder than it should be.)
- The spirit growth system has the same problems that skill point systems have, and additionally requires you to choose a spirit to increase as soon as you get enough experience. (You can max out all spirits at 50 without glitches, but doing so apparently took something like over 90 hours.)

Side note: Anyone else hear of the Game Boy Color game Quest RPG: Brian's Journey? For those who haven't, I've heard it referred to as an "enhanced demake" of Quest 64. (And yes, I have played it, and I'm pretty sure I have the cartridge around somewhere.)
I've been skipping through the latest 80 minutes of Baldur's Gate 3 gameplay. It reminds me of why I don't like watching other people play a game. No minimap in view, and that rotating the map makes me feel dizzy.

I said "skipping through" because also: I don't want any "spoilers".
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teceem: I've been skipping through the latest 80 minutes of Baldur's Gate 3 gameplay. It reminds me of why I don't like watching other people play a game. No minimap in view, and that rotating the map makes me feel dizzy.

I said "skipping through" because also: I don't want any "spoilers".
My stance on spoilers: If a game can be ruined by a spoiler, it wasn't a good game in the first place.

(I *might* make exceptions for puzzle and troll games, however.)
Now Playing: Starsector

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timppu: Let's hope there are no ultra-hard killer missions impossible to finish.
None of the missions are impossible. But there's one in particular that isn't all that fun due to some micromanagement scramble & limited options to deal with it. Has horrible implications which become worse if you do badly, because then it's your fault that happened. And has a good chance of dunking on you hard if you do a very specific thing in the previous mission thinking you're being clever.

The "find a thing" missions are all telegraphed, or at least hinted at. Except for the Bushan-Re. Which is a less than stellar intro to the game tbh.
I think it's supposed to be you going in blind and not having a clue, which fits the story. But doesn't make for great gameplay.
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MareSerenitis: The "find a thing" missions are all telegraphed, or at least hinted at. Except for the Bushan-Re. Which is a less than stellar intro to the game tbh.
I think it's supposed to be you going in blind and not having a clue, which fits the story. But doesn't make for great gameplay.
Having a game start with a hard or obscure section is not good for the gameplay; games should start gentle to ease the player into it.

(Note: This only applies to the default difficulty and any easier difficulty settings; a harder setting can, within reason, be challenging right off the bat.)
https://www.gog.com/game/sound_of_drop_fall_into_poison

Did my first playthrough last night. 8 bad endings to one good. I guess I'll do the fall into poison storyline tonight.
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dtgreene: Having a game start with a hard or obscure section is not good for the gameplay; games should start gentle to ease the player into it.
No it isn't.
The fact that the objective does get marked once you get a unit within a radius of it, might suggest that the trigger to reveal it was put in the wrong place or with too restrictive a value on it.
And that all the others in the game are either marked, or the level is designed in a way to draw you there naturally.
Honestly don't know.
It's still not a great intro to the game to face a literally blank canvas in your 2nd mission, as our comrade has sadly discovered.
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dtgreene: Having a game start with a hard or obscure section is not good for the gameplay; games should start gentle to ease the player into it.
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MareSerenitis: No it isn't.
The fact that the objective does get marked once you get a unit within a radius of it, might suggest that the trigger to reveal it was put in the wrong place or with too restrictive a value on it.
And that all the others in the game are either marked, or the level is designed in a way to draw you there naturally.
Honestly don't know.
It's still not a great intro to the game to face a literally blank canvas in your 2nd mission, as our comrade has sadly discovered.
Out of curiosity, is there any fan mod or patch that fixes this issue so that the objective is easier to find? (For example, by marking it from a longer distance or even automatically.)