dtgreene: Just decided to try out Mega Man: The Wily Wars. Why did they make t much more difficult to defeat Cut Man with the arm cannon?
I don't think I'll continue with this game.
I've been playing Dust: An Elysian Tail lately, but now need to figure out what game to play next.
Matewis: Then allow me to suggest :
Cataclysm Dark Days Ahead for no other reason than that is what I'm playing right now, it is bleeping excellent and you don't seem to be overly concerned with graphics.
That game looks like a roguelike. Does it have permadeath? If so, I'm probably noot interested.
Decided to take another go at Mega Man: The Wily Wars. Managed to defeat Guts Man (whose stage is *not* beginner friendly; the game throws you into the deep end, with its gimmick presented in a case where failure is death, without it being presented in a safer environment first), and used his otherwise useless weapon to defeat Cut Man, then Elec Man came down easily.
Yes, that does mean that getting the Magnet Beam before Guts Man isn't practical in this version. (In the original, you could get the MB by playing Elec Man's stage twice (using Elec Man's weapon to get the MB), or by doing a bizarre glitch to get the MB without either weapon (and being careful to avoid the softlock known as MB Jail (IIRC)).
One nice thing is that the Wily Wars version of MM1 actually does save your progress through the robot master stages; the original had no save system at all.
I still wonder why they made the Arm Cannon only do 1 damage (instead of 3) to Cut Man; makes the old route through the game infeasible.