Gothic
I am on chapter 5 now, "Into the Sleeper's Temple", so pretty near to the end I guess. I find it refreshing how this game seems to have known what is a good size for a game. Not every free-roaming RPG has to consist of hundreds of identical towns to visit, nor years to finish. Also I like how they haven't tried to make the skill or stats system more complicated that it really needs to be. Oh and limitless inventory, how nice!
I've enjoyed the game quite much, you can tell a good game when it keeps you awake late at night and you don't want to go to sleep because of "just one more subquest or place to visit".
Questions to Gothic veterans:
1. So, I am now in the orc camp, finding my way to the Sleeper's temple. I am wearing that Ulu-Mulu something something that makes orcs peaceful (= not attack me). Walkthroughs suggest I should peacefully try to find my way to the temple.
However, I want to kill them all, for extra experience (I'll explain later why). I have a good axe weapon (90+ damage), high strength and mastered 2-hand (as well as 1-hand) weapons, and bow. So I can kill orcs pretty easily now, at least if I fight them one at a time.
Is this safe to do, ie. this will not break the game if I go in a killing frenzy in the orc village? I already killed e.g. those orc shamans who throw fireballs, they were so easy to kill with an axe (just dodging their stupid fireballs, if they could even cast them at all), and I got 500 experience for killing each.
Already in chapter 4 I visited this same village and started killing the orcs (as I thought that's the place where I'd find the friendly orc shaman, but he was actually elsewhere), but that actually seemed to break something, suddenly e.g. the Esc button wouldn't work so I couldn't enter the menu etc. So I reloaded an earlier savegame where I hadn't started killing them yet. Killing them now doesn't seem to cause similar problem, at least not yet.
How will e.g. that friendly orc shaman outside the village react to me killing all his former friends (who now are his enemies, though)? Or will he care at all? Does it even matter at all at this point what he thinks? He did ask me to go peacefully, I think.
2. Ok, so the reason I want to amass much more experience is that in Chapter 3 or 4 I suddenly got a chance to start a career as magician, even though I had already enlisted as a guard in the Old Camp.
So I had joined the Old Camp, and when Thorus asked whether I want to join the guards (and not become a magician), I said yes. Apparently that was needed in order to master 2-hand weapons and get better armor. So I thought that's it, now I will not learn the Circles of Magic etc., it will need another playthrough (at least starting before saying ok to Thorus).
However, when the Old Mine fell and I went to talk with the Water Mages in the New Town... according to some walkthrough "if you were a guard, join mercenaries; if you were a Fire Mage, join the Water Mages"... but interestingly, the head of Water Mages gave me both choices, to either be a mercenary or a Water Mage.
Since I had already mastered 2-hand weapons and I felt there is not much else to learn as a melee fighter (apart from increasing my strength further), i figured why not add a career as a water mage on top of that. So here I am, a water mage just learned the 2nd Circle of Magic, trying to increase my mana, already mastering the 1-hand and 2-hand weapons as well as bow. Everyone seems to treat me as a mage now, e.g. I didn't get the "scale armor quest" from Wolf when we raided the Free Mine (nor will Wolf sell me armor because I am not a mercenary, it seems), so I presume that would have been available only for Mercenaries.
Ok so my question is simply this: was this a glitch (that I could switch from a guard/mercenary to a magician) in the New Town, even though I had already started my fighter career in the Old Town. This worked pretty well to me as I had already mastered the important fighter skills (only missing the crossbow skill, but that's ok), but now I need masses of extra experience in order to gain extra circles of magic, and extra mana power (albeit the mana artifacts help with the latter). So now I am a pretty kickass fighter/mage combo, heck I could even kill a full-size troll alone with my axe! (for the "Ulu-Mulu" quest).
The only question in my mind now is whether I can get enough XP to get the remaining circles of magic etc., as it seems I have killed pretty much all the wildlife and orcs in the colony already, plus completed pretty much all the subquests so far. (Yes I read in some FAQ that was it in this chapter or chapter 6 where you may gain limitless XP by respawning some demon over and over again, but I am unsure if I can at that point go back to learn more stuff with my skill points...).
I'm sure at this point I can probably finish the game as a fighter, but I'd like to try some of the more powerful magic. Anyway, already at circles 1 and 2, I really much like that I can use my mana for utilities like light (using torches while fighting sucks, the light spell works great during combat), and healing (not having to constantly eat mushrooms etc. to heal oneself).
Post edited October 27, 2017 by timppu