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x2 the threat no real gameplay yet i am just going through simulations to learn stuff about how to play,which was really missing when i was playing x3 reunion back some day and didn't have x2.
Also it's been bothering me that i bought the dvd rom version of spellforce 1 platinum edition and i didn't install it yet,due to not having too much space on pc,wanted to install it by putting it in the dvd ram drive but no response(this one can burn dvds,but always gave me trouble with certain cd dvds,not every),luckily i have another dvd reader which could read and install it(burns only cds and is older).
Only in the tutorial but decided to go for heavy armor and long blade weapons.And put most of the points in stamina and strenght.I only played spellforce 2 shadow wars and loved the game so i really wonder how this game is.
Post edited August 19, 2017 by Fonzer
I just got through installing Unreal 2 on Linux and am playing again. I never made it all the way through when I purchased the game on its original release, so it's like playing it for the first time..
_"Requiem: Avenging Angel": Just called the quits on it, on my second playthrough, on hard difficulty. This game begins stupid hard, and then you character becomes ultra broken with your new superpowers, fun all the way through. Here's a few of the powers, and just to be clear: yeah, it's all in one game: turn people into salt, 1 hit killing every enemy in the game; make a spiritual nuclear bomb; hypnotize an enemy to kill his friends; ressurect the dead so they fight alongside you; posses people to either ambush, get a better weapon or go on unnoticed; fly; slow down time; reflect bullets; knock down every enemy in the room; send an exploding hadouken that will likely kill most enemies in it's path; a very weak attack that stuns enemies and push them backwards: useful for stealth, but mostly for pushing enemies off ledges, for shits and giggles.
Also worth nothing that this game's meta kinda reminds me of a beat them up, in a weird way: every shot stuns or knocks down an enemy, and they will sometimes respawn behind you; so what happens a lot is that you do a lot of crowd control until you can retreat or get a more powerful attack going, or foccusing your fire on one enemy. The developers seemed to notice that, because the machine gun and the pistol use the same ammo, so you have to choose between stunlocking the enemy with the machinegun (if you line up your shot just right you can stunlock an entire room, it's ridiculous), or play the meta good and save ammo with the much more accurate and damaging pistols.
Unfortunately the game ramps up the difficulty by putting more and more bullet sponge enemies that don't get stunned and are immune to your jedi trickery, so it becomes a slog at the very end of the hard playthrough. It's still a shit load of fun before that.

_Tomb Raider 1: I stopped that for a little, because I'm a sucker for 90's shooters like the one above, but exploring and climbing stuff is real fun. I miss when 3D platformers where actual platformers instead of schlock cinema simulators.

_Draknek games: playing the free games this developer has on this website. Especial mentions to Brick Smash, Max Capacitor, These Robotic Hearts of Mine. Especial mention to Traal, the absolute best Lovecraftian horror game out there.
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tinyE: Playing Saints Row 2 myself right now; don't have a PC that can handle anything later. :-(

They really screwed up by not allowing adding your own music.
They really screwed up with that port. That game is not *that* heavy.
Post edited August 19, 2017 by Danyboi
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tinyE: Playing Saints Row 2 myself right now; don't have a PC that can handle anything later. :-(

They really screwed up by not allowing adding your own music.
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Danyboi: They really screwed up with that port. That game is not *that* heavy.
I have to turn everything down just to play #2. :P

I'm not complaining. I have way more shit than I could possibly play in this life as is. :D
Post edited August 19, 2017 by tinyE
I have been playing a lot of Hollow Knight and having a somewhat love-hate relationship with it. I love how well made most of it is, but many design choices feel just like "Hey, we're trying to stand out being different and unnecessarily hard!".
Taking a break from Dark Souls so I can play through Sonic Mania on PS4 (PC version was delayed).

Over halfway through the game, and I'm kind of disappointed that there are more remixed levels from previous titles (Green Hill Zone, Chemical Plant Zone, etc.) than new ones (which are the best levels in the game), but they're still fun to explore and feel fresh with the extra stuff they've added in parts. It controls well, looks fantastic, and the soundtrack is just incredible. Unless Hollow Knight or some other 2017 release impresses me more, this is by far my favorite game of year.
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RayRay13000: Taking a break from Dark Souls so I can play through Sonic Mania on PS4 (PC version was delayed).

Over halfway through the game, and I'm kind of disappointed that there are more remixed levels from previous titles (Green Hill Zone, Chemical Plant Zone, etc.) than new ones (which are the best levels in the game), but they're still fun to explore and feel fresh with the extra stuff they've added in parts. It controls well, looks fantastic, and the soundtrack is just incredible. Unless Hollow Knight or some other 2017 release impresses me more, this is by far my favorite game of year.
Out of curiosity, what did you think of the boss of Chemical Plant Act 2? In particular, what was your initial reaction when you reached that boss? Do you think that was a good boss, or do you think the game would have been better without it?
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dtgreene: Out of curiosity, what did you think of the boss of Chemical Plant Act 2? In particular, what was your initial reaction when you reached that boss? Do you think that was a good boss, or do you think the game would have been better without it?
I honestly hated it (only boss fight and overall thing in the game I don't like). At first glance I was pleasantly surprised to see it since I wasn't expecting that type of reference, but it was incredibly short and didn't really require any effort to complete. Probably would've been better if replaced with something else.
Post edited August 19, 2017 by RayRay13000
Just doing my daily upkeep in Forge of Empires and thinking of beginning with the first Borderlands. I've always been curious about it.
Deadlight: Director's Cut. Pretty good.
I have playing PUBG and ShellShock live, and HITMAN (2016 version) now and then
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orrosman: I have playing PUBG and ShellShock live, and HITMAN (2016 version) now and then
Sorry but what is PUBG?
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kmcoolice: Deadlight: Director's Cut. Pretty good.
Call me crazy, but I claimed Deadlight because it was free. I want an opinion of experienced gamers, is it a great title? And, is it resource intensive as seen in the reqs? My computer is a 2013-based Intel Graphics. :O
<span class="bold">Spacechem</span>

Struggling some production chains' designs on Alkonost :) Damn, I love this game (thanks, mrcrispy83!), but it's really challenging. I'm definitely not proud of my solutions, but I'm proud that I've managed to get so far in this game ;)

Respect to all genius minds who create unbelievable solutions I can see in statistics of levels accomplished.

For those who hesitate looking at weird screenshots - if you like puzzles and/or enjoy programming, go get this game. It's probably much better then you can imagine.
Post edited August 20, 2017 by ciemnogrodzianin
Decided to resume my Trine 2 playthrough. This game is absolutely dropdead gorgeous:
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