Just discovered a gem of a game that was sitting in my backlog, after having been given to me by fronzelneekburn some time ago in a trade: 7 Grand Steps: Step 1 - What The Ancients Begat.
It's a boardgame-like way of playing the advancement of a family line through the times of early civilization, from the Copper Age to the Bronze Age (and beyond into the Iron Age? - I haven't finished the game yet, I don't know what the endpoint is).
Progress of your family through their various skills and crafts is done by gathering tokens and deciding how to spend them, while other characters (played by the computer) advance across the board as well, sometimes helpful, sometimes hindering. It has a nice mix of randomness and strategic choices (for instance: do you invest more in your present progress on the board or on the skills your children will benefit from in the next generation, what sort of advancements do you strive for). It's quite casual, yet still requires you to think.
I've got one gripe though (that's a bit sexist on my part): the current family pair your playing is portrayed with the ancestor left and the one they are married too on the right, while on the board, you keep track of what the woman and what the man on the board is doing. For each of them you have to decide what action to take, but actions are taken by putting tokens in the slots beneath their portraits, but with those portraits it can alternate between generations, whether the woman sits on the right or on the left (right if she's the spouse of your ancestor, left if she's the ancestor herself). The result if not being mindful, is I often take another action than I planned, by putting my token in the other slot than I intended.
So that last part makes it less casual, you have think before you act. Also because of subtle rules like no more than 3 avatars can occupy a single slot on the board and before deciding on your action, you have to know or look up the rule on what the result of a particular action is in such a situation (or when an ally or enemy occupies the slot). But those subtleties do add to the fun and depth of the game.
Too bad the Indie developer was disappointed by the sales and decided not to continue with the other Steps.