After finishing Descent 3 + expansion, I decided to give
Forsaken a try since I have it installed already and everything.
I decided to try the hardest "Total Mayhem" difficulty. Ok, the beginning of the first level isn't that bad, I can certainly kill those first robots fine, then some turret(s), then some patrolling tanks... but after that I face some enemy which constantly zaps me with some lightning weapon, which I can't avoid unless I am hiding behind some obstacle. As soon as I show my face from behind an obstacle, ZAP, it hits me again pretty much instantly. And it does massive damage with that weapon, I think it kills me like in three hits or so.
God damn it, right there the difficulty just suddenly jumped through the roof. Feels like Descent 3 actually, it had similar enemies which I really hated, with a Mass Driver guns that were very hard to avoid (from being hit). What's with the design of many of these old games, were they playtested at all?
It also seems each level/mission has a pretty tight time limit (you have a timer running down from the very start of the level), so I can't try to advance the level carefully but have to rush through it. I think this is so much NOT my cup of tea, I probably should just uninstall the game to keep my sanity. I wish there was an option to disable that timer...
Shame really, I recall wanting to play this game ever since I first heard about it as back then I really liked the Descent games (1 and 2), and this is a similar game. Oh well.
By the way, there is a remake of this game (I forget the name but I tried that too), but I decided to go with the original game because the remake is missing the ingame music, as well as the intro videos (then again those are not really important, but since I have the game, why not play it as it was intended...). In order to hear the music though, you must have the CD in the D: drive, it seems this was hardcoded in many old games ie. they tried to play audio CD tracks only from the D: drive. I recall the same from e.g. Dungeon Keeper (Gold), the original retail version.
Forsaken works fine for me in Windows 7/64bit, using the 1.01 patch. I first used nGlide for 3Dfx graphics support in the game, but that has some glitch where it doesn't show any text in the options menus, so you can't change any game options. When I changed the graphics renderer to "generic 3D accelerator" (which means Direct3D I guess), that works fine for me at least with Geforce GTX 670M, even the menus show fine now.
Usually it is the other way around with old games, the 3Dfx/nGlide option works great while the old Direct3D support has graphical glitches or doesn't work at all. Like in GOG Descent 3, the 3Dfx support works fine, OpenGL also seems to work ok... but Direct3D has serious graphical glitches.