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Playing Dragon Age: Inquisition right now. Picked it up during the recent Origin sale, and I'm very surprised at how much I'm enjoying it. I guess that's because my expectations were very low. But it's orders of magnitude better than DA2 and even though it suffers from some of BioWare's latter day foibles, and is obviously developed for consoles, they overhauled it enough to make it actually quite fun.
Just finished Cosmonautica. Besides that I'm playing Carmageddon 2, Sins of a Solar Empire: Rebellion and Wolfenstein 3D.
Rise of the Argonauts.

I had forgotten about this game, I got stuck and I remember the performance wasn't optimal at the time when I only had a 8800GT, running it it now at full graphics and performance is a treat, also great to see I've no crashes too that seems to have been prevalent during release. There's something very cool about the level system. Instead of amassing random XP points, you attack your enemies in certain ways with certain weapons which gives you achievements that are then sacrificed to one of four Greek gods and in turns gives you aspect points to allocate to different skills, you also gain points through dialogue which adds a surprisingly great role playing edge. The greek mythology is probably the best part of this game, really digging it.
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mistermumbles: Argh! Too many new games between GOG's and Steam's summer sales. Help! =P I did pick up a handful of games from Steam just now that I've been meaning to get for some time. Thankfully, my Steam wallet credit took care of all of them...

So I just started playing the very first Call of Juarez. I'm quite enjoying it even with it being totally linear. I must say I'm having way too much fun with Billy's OP'ed bow. That aim slowdown makes head-shotting enemies in quick succession a breeze. Not only that, but I can reuse those arrows again by collecting them from the corpses. Neat! ;) That preacher is pretty bad-ass, too. So far so good. :)

Before that I did finish Ori of the Blind Forest. Quite the lovely game. I don't see why people have problems with the story. Yeah, it's pretty simple, but I did enjoy it, especially in the way it was presented. Some of the escape levels were a bit irritating, but in general I didn't find the game too harsh. I read that the original version didn't feature teleport points. Now that must have been a pain and a half having to run back and forth so much. Anyway, I had a really good time with it. As far as platformers on GOG go, I'd say only Rayman Origins bests it.
if your to god try headshitting people from the horse :-/
I'm juggling the ones I just bought from the Steam sale.

-Luckslinger (I love the atmosphere, but I've never been good at side-scrollers and keep falling off small platforms)

-Crypt of the Necrodancer (I'm liking it so far, though I'm not good at always staying on the beat, and I dislike that it ends when the song ends and you can't save up your diamonds if you leave the lobby)

-Love and Order (An otome that I heard was terrible, and there is literally no interaction for an otome, and yet I still like choosing which tasks to do. 0.0)
I finished Call of Juarez earlier in the day. Not the best FPS action there ever was, but it was quite fun while it lasted. I was surprised to see that there were still a few brave souls who played its multiplayer. Weird.

Onto CoJ: Bound in Blood then. Since this sequel is actually a prequel it feels a bit weird knowing already how the story will end due to playing the previous game. That aside, it definitely has some better and more enjoyable gun action. It's too bad the bow isn't as fun to play with though. Love me them repeater rifles. ;)
Post edited June 27, 2016 by mistermumbles
Like many others have said I'm juggling a bunch of games since the summer sales have been going on.
- Pillars of Eternity - would be a bunch further through than I am if I didn't start over to change a few things
- YouTuber's Life - not sure if I can salvage what I've done so far since I made a stupid mistake.
- Game Dev Tycoon - really enjoying it.
- Wurm Unlimited - finding the controls super clunky and I had to actually look up several things because the tutorial is useless, but the game itself isn't bad.
- Always, Sometimes Monsters - Probably going to restart, pick a different character and change some of the choices I made since I haven't played it for a bit and can't really remember where I'm at.
- Block'hood - I love playing this whenever I need to chill.

I have a lot of bad habits with how I play, I start things and then get distracted, I often restart things, I jump from game to game a lot, I buy too many games xD These are just the ones I'm actively playing, I have several more installed on top of this list, yikes~
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Matewis: Can't stop playing Rogue Legacy :P
enjoy

I Just finished Uncharted 4 . Cant express my feeling of this game . My eyes are still watching the graphics of this game.
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TheOneRaziel: Well, I am in the middle of playing Feist and I am having a very hard time with it... :/ It has great atmosphere i.e. the visuals and the audio but the gameplay gets much harder the further you get, and I mean much harder. :|

I play it for a single level per session and then let it go and do something else to unwind... :\
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noir_7: That sounds more like work then play.
Enjoy and finish it
Post edited June 27, 2016 by laurainesnelling
Started replaying the first Elder Scrolls game (Arena).

Already discovered a new strategy; that of fortifying Agility to 100. It makes a huge difference in combat.
I decided to take a dive back into Fallout. Its one of those games I love to play each summer. I'll follow up with some Fallout 2, tactics, and then I'll dive into New Vegas on my Xbox. A whole stream of Fallout goodness this summer.
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viperfdl: Just finished Cosmonautica.
No kidding this game has a discrete end / goals? I was very interested in it on release, but after watching few "Let's Plays" my ultimate impression was that for me, it seemed a bit... boring.

How was it? I'm willing to be wrong on this one (like I said, it caught my attention intially) - stuff I'm most interested in is building out the ship and character growth (not from a story perspective - I mean in an "RPG sense" - is it fun / rewarding to grow your crew, get them using better facilities, increasing their skills etc?).

Adding in a sense of progression with a story and end goal might help - I thought it might turn into a tedious sandbox of samey-ness.
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viperfdl: Just finished Cosmonautica.
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Ixamyakxim: No kidding this game has a discrete end / goals? I was very interested in it on release, but after watching few "Let's Plays" my ultimate impression was that for me, it seemed a bit... boring.

How was it? I'm willing to be wrong on this one (like I said, it caught my attention intially) - stuff I'm most interested in is building out the ship and character growth (not from a story perspective - I mean in an "RPG sense" - is it fun / rewarding to grow your crew, get them using better facilities, increasing their skills etc?).

Adding in a sense of progression with a story and end goal might help - I thought it might turn into a tedious sandbox of samey-ness.
I completely agree with you. I bought it awhile ago and it is boring (to me at least). I wanted the things that you want, building the ship, putting in new rooms, but it really fell flat. I'm not into the trading aspect of it, and the simulation part of it when they are flying through space to the next trade is very bare bones (sleep, eat, poop, work, repeat). Unlocking cool rooms seemed to take a very long time of more of this gameplay, and I just got bored.
Currently losing too much time to Defender's Quest. Time that should have been spent on talking to MGT and Magog, and trying to get them to work together.
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Fantasysci5:
Excellent thanks for this! It's one I hadn't been totally willing to "give up on" (hence asking here when I learned there was an aspect of gameplay I didn't know about before) but it sounds like it just won't be for me. Thanks!

Now to get my eyes used to pixels and hope GoG ends up with a finished Star Command (I think it's called? Sort of looks like FTL mixed with the Sims combined with No Man's Sky).
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Ixamyakxim: *snip*
It has a story campaign after which you can play further. And like Fantasysci5 wrote it becomes boring after a short while. It doesn't offer that much. There are 9 ships besides the one you start with. Then there are rooms and room-upgrades that can be researched. The crew members gain automatically experience and when they reach a new level you can decide whether you want to promote them or not.
If promoted the wage rises, you can either raise a skill one level up to level five or unlock a new one. You have no influence what new skill will be unlocked and every crew member can only have three skills. Besides the skills the crew has a chance to get a new trait and this can be from usefully to totally crap. And again you have no influence what trait a character gets.