Freespace: Silent Threat
Mission "Cloak and Dagger" was otherwise pretty good and a varied mission (in insane difficulty), but it was unclear to me why I kept failing the primary objectives. After all the friendly transports had already jumped out and all enemies were destroyed, the mission just continued with no clear indication if it was successful or not. And if I jumped out, then it would congratulate me for preventing pirates from getting any of the crates, but still say the mission was failed. I just couldn't figure out what had failed, did some transport got destroyed, or some cargo, or what?
Then one time I finally cleared it somehow. Maybe I was able to scan and destroy the pirate transports (four) before any of them reached a crate, or maybe my wingmen were able to destroy enemy fighters and bombers before they could destroy any transports or crates? Not sure, but in the end I cleared it, I think I got the secondary and bonus objectives too...
Now on the mission "Field of Destruction". God damn I hate these asteroid field missions, also the one which was in the base game. It seems very hard to destroy asteroids in time, there are suddenly so many of them around, a whole wall of them. And on top of that enemy fighters appear there too.
One walkthrough claims it is supposed to be an easy mission (difficulty rating 3 out of 10), while another walkthrough suggests it is pretty much impossible to finish on the insane level, UNLESS you are able to keep e.g. the first enemy wing alive so that no enemy bombers appear near the end, and on top of that destroy those asteroids fast enough.
I already tried so that I gave my wingmen Distruptor guns and told them to disable the last enemy from the first wing, and they succeeded in that, the fighter got disabled. Then I told them to ignore that fighter (so that they won't destroy it), and I thought no more fighters would come and we could all concentrate on shooting asteroids as fast as we can.
But no, a new enemy wing came anyway after awhile, even though that one disabled enemy fighter was still around. So I don't know if that walkthrough was wrong claiming new enemies will not come if old enemies are still alive, or aren't disabled enemies considered "alive" in this case? Either way, phuck it. 3/10 difficulty, yeah right. It is a very hard mission. Maybe that walkthrough writer was playing it on Easy level.
Post edited February 29, 2016 by timppu