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Still Rimworld. The funniest thing happened to me today. I had a good group of settlers, they had managed to build a really decent outpost. Had geothermal generators, farms, and a whole nest of turrets. Things were rocking and rolling. They might just survive.

Then Randy Random decided to hit me with a flash storm zeroed right on my camp. Entire outpost burned down within minutes, all while my team were sleeping. Whole thing took hours to get going and about 4 minute to utterly destroy. Like some mean kid just walked up and kicked down my sand castle.

I love that game.
My latest nightshift game is Heroes of a Broken Land and so far I really love it. It's a dungeon crawler, but you can create and use multiple parties (and you even have to to explore certain towers and dungeons) and it also involves town management and world exploring. Game is customizable and world and dungeons are procedurally generated.

There's a demo at the developer's homepage (where you can also buy the game:

http://wingedpixel.com/heroes-of-a-broken-land/
Just got back into some good old gaming when someone suggested Majesty to me. Loving the game currently. Also went ahead and reinstalled StarTopia for good measure. Next game I want to finally try, whenever I should get some money I don't need to spend on things that keep me alive and warm: HoMM 3!
BEWARE: continuing my Freespace woes (insane difficulty). tl;dr: still didn't make it. This is my public Freespace diary, don't read if you can't stand vitriole.

1. Trying to disable an enemy fighter in the second last mission, in order to get myself in an Ursa bomber to the last mission, as well as my wingmen in a good shape:

It seems different enemy wings behave differently for this. I think disabling the last fighter from the fourth enemy wave (a Manticore fighter in the Krishna or Rama wing) should be perfect because at that point both friendly Delta and Epsilon wings should appear, and you are free to hurry to the jump node.

The problem is, after this the next (Bheema and Virgo) enemy waves will appear regardless! Having one enemy fighter alive from the earlier wave doesn't seem to prevent them from jumping in. This is different from earlier waves where they will not appear before the earlier wave is completely destroyed (also the mission timer will not be started before that).

So back to the drawing board. If you disable an enemy fighter from any of the first three wings, then the game will remain in a kind of frozen state: Delta and Epsilon friendly wings will not appear (you need them to appear to get them to the last mission), the Bastion ship will slowly and surely move towards the jump node, no new enemy fighters will appear, no one is telling you to rush to the jump node etc.

One possibility would be to wait until all your troops (including Bastion) are near the jump node, and only then destroy that disabled fighter, and try there to fight the next two waves. Then as soon as the friendly Delta and Epsilon wings have arrived, you can jump out almost instantly without having to face further enemy waves. The only problem with this approach is that it takes a long time, waiting like 20-30 minutes to get everyone near the jump point, and what if I fail then anyway (e.g. lose too many wingmen)? Try again, another 30 minutes wasted?

2. I went to my earlier tactic to fly a fast Ulysses, and Alpha/Beta wingmen in heavy Hercules fighters, and hoping Delta wing can destroy Lucifer's five reactors with Harbinger bombs in the last mission successfully. Now I finally found a way to destroy the Lucifer weapons subsystem myself, this works like 50% of the time:

- Tell Alpha, Beta and Epsilon wings to engage enemy, but to ignore Lucifer (Lucifer autoturrets will kill them quite fast if they decide to fight Lucifer). Delta bomber wing will not take orders from you anyway.

- In your fast Ulysses fighter (fitted with Prometheus + D-Advanced guns), hurry to the Lucifer's weapon subsystem in its front section, by setting your engine subsystem to max and using afterburner. The thing is, you need to take a long detour, not beeline to it. Go below Lucifer so that you are never closer than 3000-5000 units, mainly so that no enemy fighters notice you, and Lucifer will not send missiles at you..

- Go all the way in front of Lucifer, and approach the weapon subsystem directly from the front of Lucifer. If some enemy fighters have targeted you, fight them off until some of your wingmen arrive to fight them, and/or you have destroyed them yourself (but more will come...). Position yourself as close as possible to Lucifer's hull on its "nose", in the exact middle because if you are to the side even a little, autoturrets will shoot at you. Park there.

- Now you should be free to shoot at the weapon subsystems, use D-Advanced and Prometheus together (set Gun subsystem to full, in case you run out of weapon energy). Your wingmen should keep any enemy fighters busy. Every now and then (like every 5 seconds, if you are unlucky) Lucifer will launch missiles at you. When that happens, just keep pushing X (countermeasures) once every second or so, until missiles have been evaded. If and when you run out of countermeasures... tough luck, hopefully most of Lucifer missiles will still miss you because you are so close to the hull, and your hull is strong enough to take any stray hits.

- A long as you can keep shooting at Lucifer's weapon subsystem, it should reach 0% in 1-2 minutes. After that, engines to full and fly away so that you are not hit by Lucifer's missiles anymore.

Destroying the weapons subsystem seems to make Lucifer's autoturrets and missile launchers less active, but not completely inactive, they are still operational. I am unsure what is the best thing to do after this, try to fight any enemy fighters, or try to shoot any Lucifer autoturrets/launchers, or try to help Delta wing by shooting at reactors?

I was hoping that getting the Weapon subsystem to 0%, and still having most of your wingmen around to fight any enemy fighters, would make it a piece of cake for the Delta wing to perform their bombing run. For some reason that still doesn't seem to be the case, quite often they still fail to destroy even one reactor. I seriously don't know what is their problem, why aren't they ripping the reactors with Harbingers but more like taking potshots here and there at the reactors? Who trained these people?

The few times I've now tried this, quite often the damn Delta wing doesn't manage to destroy even one reactor. One time things look good as they suddenly got reactors 2, 3 and 4 destroyed in a short period of time, but then they just seemed to stop there, 1 and 5 still remained until Lucifer jumped out.

I'm wondering if the Volition developers and play testers were able to beat the last two missions in insane difficulty consistently? I always feel that if even the playtesters struggle with a game (on any difficulty level), then the game has been made far too hard for everyone. If the playtesters can beat the game consistently in the hardest difficulty, then I feel it is about right as then you at least have a confirmation that it is possible to beat it consistently, and not related to e.g. sheer luck (like now I feel it is about luck if Delta wing will destroy reactors efficiently, or just dick around running in circles doing nothing, the asses).
Post edited February 18, 2016 by timppu
TES: Arena
Pax Imperia - Eminent Domain
Expendable
Looking into a solid but cheap joystick to try the trickle of primarily first person stuff, shooters, flight sim, driving, etc. I have floating in my libraries and queues and the stuff I have been wanting to try but have held off on...
System Shock 1 + 2 tanked out on solely a keyboard was feeling just somehow fundamentally wrong.
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GeneticsLuke: Looking into a solid but cheap joystick to try the trickle of primarily first person stuff, shooters, flight sim, driving, etc. I have floating in my libraries and queues and the stuff I have been wanting to try but have held off on...
System Shock 1 + 2 tanked out on solely a keyboard was feeling just somehow fundamentally wrong.
Interesting. I find FPS great with KB+M (and hybrids like SS2 definitely work best with KB+M, imo), there's much better aiming and reaction to movement and functionality(strafing and crouching and leaning and weapon switching, etc.) I use a joystick for flight/combat-sims only, and a gamepad for arcadey/platformy types.
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GeneticsLuke: Looking into a solid but cheap joystick to try the trickle of primarily first person stuff, shooters, flight sim, driving, etc. I have floating in my libraries and queues and the stuff I have been wanting to try but have held off on...
System Shock 1 + 2 tanked out on solely a keyboard was feeling just somehow fundamentally wrong.
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drealmer7: Interesting. I find FPS great with KB+M (and hybrids like SS2 definitely work best with KB+M, imo), there's much better aiming and reaction to movement and functionality(strafing and crouching and leaning and weapon switching, etc.) I use a joystick for flight/combat-sims only, and a gamepad for arcadey/platformy types.
Yeah, thing is I tend to game mostly on a mainstream laptop and I know some people have a tricky time at doing game stuff using built-in touchpad mice but that isn't my issue. Lol, the issue I have is the way I like to set the hotkeys, macros and button layout; I'm left handed and tend to like using my right hand for the nav stuff and setting the spells, commands, change weapons stuff for the buttons on my left. WASD Vs. the direction arrows would tend to cause me a silly amount of grief. Grr!

As long as I can walk around using my nondominant hand and control the majority of the tactical stuff with my dominant hand things are great, lel... flip it around and well, not so much.
Post edited February 19, 2016 by GeneticsLuke
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GeneticsLuke: ...
thanks for sharing! I love hearing how different people do different things differently!
I remember back in they day before mice I always used the numpad or arrow keys for games and was soooo used to right-handed keyboard navigation, they introduced WASD and I was like 'WTF!? is this mess??" but eventually got used to it.
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GeneticsLuke: ...
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drealmer7: thanks for sharing! I love hearing how different people do different things differently!
I remember back in they day before mice I always used the numpad or arrow keys for games and was soooo used to right-handed keyboard navigation, they introduced WASD and I was like 'WTF!? is this mess??" but eventually got used to it.
I know, right? And then on consoles when they switched to motion capture wands rather than traditional controllers on some systems that felt weird as all hells adjusting to for awhile too. Haha!

Recently I got myself back into NeverWinterNights2 because I had realized I was too impatient on the Storm of Zehir campaign module the first time around... never really took that much time out to fully wander up and down Samarach to the point where you finally realize oh wow, there is a whole separate set of tasks and cities and crud to check out in a second continent on the Sword Coast. So, to force myself to have more patience this time around I'm going with slower to level character races for healers and such in my party. Stuff like genasi half-elementals, gray orcs, deep gnomes and so on. Still fussing with trying to find the optimum res and compatibility settings to make the built intended for a machine running Vista era game to play nicely on Windows 8... the bug where audio and the visual bits fall out of sync if a cutscene or initiate dialogue sequence loads just ever so slightly incorrect causing the graphics to freeze up and go black then a dialogue box cheerfully telling me Windows has blocked the program from accessing the graphics card never gets old! Rofl.

You can pretty much map the key functions to everything however you want, and there are oh, say about a dozen hotbars of crud you can assign the spells, certain weapon loadouts and all that good mess onto that you can call up with the number keys that are fully customizable as well. I'm loving that way more than the occasional having to force quit and reset/restart.

I guess that makes me a kind of a fussy gamer because on the ones where you don't have the feature of being able to remap the keyboard I'll get kind of annoyed; Way less on a tablet, handheld or console though. Just tend to be fussier on mac/windows/linux platforms.
Post edited February 19, 2016 by GeneticsLuke
Finished the Freespace base campaing at last, so I guess next I will start complaining about the Silent Threat expansion.

https://www.gog.com/forum/general/games_finished_in_2016/post458
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timppu: Finished the Freespace base campaing at last, so I guess next I will start complaining about the Silent Threat expansion.

https://www.gog.com/forum/general/games_finished_in_2016/post458
what, no details on the successful run?! I am disappointed! (well not really!)
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PaterAlf: My latest nightshift game is Heroes of a Broken Land and so far I really love it. It's a dungeon crawler, but you can create and use multiple parties (and you even have to to explore certain towers and dungeons) and it also involves town management and world exploring. Game is customizable and world and dungeons are procedurally generated.

There's a demo at the developer's homepage (where you can also buy the game:

http://wingedpixel.com/heroes-of-a-broken-land/
Having only watched the trailer, I think it looks like a cross between Eador (and given the title of this, it may have been a bit "inspired by" that) and Legend of Grimrock (though, TBH, the dungeon-crawl graphics remind me a little of the old <i>Ancients</i> DOS RPGs -- god, those games were ugly! XP ).
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docbear1975: Inquisitor.
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drealmer7: Let me know if you want any tips as you go through (not expert at it or anything, but I've figured some things about it that are useful.) What difficulty are you playing on? Class?
When I play an RPG for the first time, I always play on the easiest difficulty. However, since I got distracted by life, work, and Underrail, I haven't played Inquisitor for about a month. Tips and pointers would be helpful. I started out playing a thief, but that class just hasn't clicked for me.
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drealmer7: Let me know if you want any tips as you go through (not expert at it or anything, but I've figured some things about it that are useful.) What difficulty are you playing on? Class?
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docbear1975: When I play an RPG for the first time, I always play on the easiest difficulty. However, since I got distracted by life, work, and Underrail, I haven't played Inquisitor for about a month. Tips and pointers would be helpful. I started out playing a thief, but that class just hasn't clicked for me.
UnderRail distracted me from everything else I was playing too! I'm loving it! Once the .10 patch came out, I played about 15 hours, further than I'd played before in my previou 5 starts. And then I stopped because another patch is coming out, and was able to start GUN. Are you playing UnderRail with Oddity XP system?

will send a PM with some Inquisitor insights later (making pizza right now, just waiting for oven to pre-heat) !