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LEGO Harry Potter Years 1-4 (with Years 5-7 to play once I've finished this one). An incredibly cool game that, if you want to do everything and find everything, is MASSIVE. I'm guessing it's at least a 70-80 hour game if you want to complete 100 percent of the game, as some things are very well hidden. Awesome fun, though. Haven't played a game this continuously for eons.

And, of course, King of Dragon Pass. Just as fabulous as I expected it to be.
Final Fantasy VII (PC)
Final Fantasy VIII (PC)
Star Wars: Knights of the Old Republic (PC)
Deus Ex: Human Revolution (Xbox 360)
Resident Evil 4 (PS2)
The Elder Scrolls III: Morrowind (PC)
Diablo (PC)
Starcraft (PC)
Deus Ex (PC)

I intend on finishing Deus Ex: Human Revolution and Final Fantasy VIII before the end of this year.
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the_bard: My new crack: MoM -__-

I'm beginning to feel like I'm starting to understand this game after having my wizard's ass handed back over to me several times during my first forays into Arcanus. The more time I spend with it the better it gets. It's deeper than anything I've played in awhile. I actually felt excitement when I summoned my first Colossus. This game kicks ass.
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timppu: Someone said the user-interface is so intuitive that you can learn to play it even without a manual. That doesn't seem to be the case at least for me. :) Too many buttons, options, icons, symbols etc., already starting from what difficulty level, how large world and how many enemies I should choose for learning the game. Everything at minimum? Time to crack open the manual once again, I've skimmed through it before.

Same problem with Master of Orion. Two games I've always meant to try and learn... Your message just stresses it that I should give them a more serious try. After all, I did eventually learn the ins and outs of Dungeon Keeper too (= imp-spamming seems to be the key to victory always, as long as you are not running out of gold), it can't be that much harder to learn MoM and MoO, can it? :)
Set difficulty to easy/tutor, mistakes will be forgiven. For both MoM and MoO2, don't set your world size too small or you might end up with a neighborly conflict early on. Build a granary in MoM.
Wall of text ramble incoming...

So, once again I've decided to give Master of Magic another chance. I set difficulty to Easy, two enemies, and world size to medium. Earlier I thought "the smaller the world, the easier the game", but then I read from the manual or FAQ that it may actually make the game harder or more tiresome, as it will just means loads of tiny islands where there is hard to move around between the islands. Playing v1.31 (newest official patch), not trying the unofficial 1.4n or 2.0(?) patches for now.

I get tired of reading the manual, it seems they use pages upon pages just to describe what each button in the starting menu does. Somehow I get a feeling I'm trying to read a recipe on how to make a cake, but the recipe explains where an egg comes from, what is its exact purpose in the dough, how flour is made out of wheat grains etc. Thanks, but what I'm really looking for is a step-by-step tutorial how to make the cake, or play MoM. :)

So I found this:

http://www.gamefaqs.com/pc/564960-master-of-magic/faqs

It seems pretty good in explaining what you should do on your first playthrough, what to build first and in which order etc. But even it seems to become too convoluted at some points, like giving dozen different, partly maybe even contradicting, explanations what kind of cities you should try to occupy, and which to pass. "Don't try to occupy Nomad cities because they will lessen your ability to do this and that..." and other such tidbits that for now make absolutely no sense to me. I guess I will eventually learn the "why"s through trial and error.

Still, I'm somewhat amiss what exactly I'm supposed to do now. I think I played it yesterday for a couple of hours, and all I did during that time was:

- Explore the tiny island you start on. Ok, there are two other cities there, but when I try to enter them, my small army of two dies. So I guess I shouldn't touch those cities, at least for now.

- After I've done exploring the whole 12(?) block island (took like 5 minutes), all I can think of doing is selecting the next spell to research, and the next city "feature" to research (granary etc.), and just keep clicking on "done" + "Next turn" a few dozen time, until I get messages that the new spell and city feature have been researched, and I pick new ones to research.

Sometimes some wandering soldier or spellcaster wants to join my ranks, I say ok. I have no idea where he/she came from and why, but I guess I am supposed to hire them.

Occasionally an enemy(?) army icon approaches my city, so I move my "army" icon on top of the enemy icon, and get some victory screen. Whee! Is this the only kind of combat the game provides, ie. no tactical battles on a battleground? Maybe that's just good, I didn't really like the tactical battles in e.g. X-Com.

So that's where I'm now, just clicking on "next turn" constantly while research is going on. I think I've clicked on "Next turn" a few hundred times already. I haven't cast any spells (no idea where and why I'd want to do that, since even combat seems to be fully automated and hidden from me), stuck to my tiny island. Apparently I am suposed to make a ship to sail to other tiny islands, but not sure yet how to do that. I already researched "shipwright" earlier, but not sure how to proceed from there.

Oh yeah I think I got some message that there is not enough food, and the game asked whether I should let some of my citizens die. I guess I should say no, but I am unsure how to try to rectify the situation. Madly clicking everywhere on the city screen didn't help.

So am I now on the right track, or should I be doing something besides just researching and clicking on next turn? I must be missing something obvious, I don't feel rest of the game should be like this. :) I hope to get through the initial learning curve soon.


I guess this reminds me how yesterday I tried to explain Dungeon Keeper gameplay to my gf. She was looking at my skeleton soldiers in the training room:

"I don't get it. What are you doing now? Where are you on the screen? What are those numbers popping up, do you get money?"

- "I'm just training my soldiers in the training room so they will fare better in combat. The numbers popping up are the amount of gold that it costs to train them. When I reach level 10 (shouldn't take many more hours now), I'll begin an assault through the eastern passage towards one of my enemies..."

(My gf shaking her head): "I'll never understand your games..."

Hey, I can't blame her, Dungeon Keeper was gibberish to me as well for quite a long time! I think I started to get the gist of it after mission 10 or so...
Post edited September 06, 2012 by timppu
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timppu: It seems pretty good in explaining what you should do on your first playthrough, what to build first and in which order etc. But even it seems to become too convoluted at some points, like giving dozen different, partly maybe even contradicting, explanations what kind of cities you should try to occupy, and which to pass. "Don't try to occupy Nomad cities because they will lessen your ability to do this and that..." and other such tidbits that for now make absolutely no sense to me. I guess I will eventually learn the "why"s through trial and error.
The manual (or was it the readme?) should have a "Racial Tension" table, which says how your capital affects unrest on the other races. I'd still suggest you conquer each and every city you encounter, though you may want to raze a few (even if it will hurt your fame).

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timppu: Still, I'm somewhat amiss what exactly I'm supposed to do now. I think I played it yesterday for a couple of hours, and all I did during that time was:

- Explore the tiny island you start on. Ok, there are two other cities there, but when I try to enter them, my small army of two dies. So I guess I shouldn't touch those cities, at least for now.

- After I've done exploring the whole 12(?) block island (took like 5 minutes), all I can think of doing is selecting the next spell to research, and the next city "feature" to research (granary etc.), and just keep clicking on "done" + "Next turn" a few dozen time, until I get messages that the new spell and city feature have been researched, and I pick new ones to research.
Don't play on islands. Choose a bigger landmass, so you can explore easier. Alternatively, play either as lizardmen (swimming) or with blue magic (sorcery) for access to floating islands.
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timppu: Sometimes some wandering soldier or spellcaster wants to join my ranks, I say ok. I have no idea where he/she came from and why, but I guess I am supposed to hire them.
That depends on your fame. The higher your fame, the bigger the chance to be approached by a hero, merchant or mercenaries, assuming of course you have the money they need. No "I'll wait for 30 turns" like in MoO2, you either pay them at once, or lose your chance.

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timppu: Occasionally an enemy(?) army icon approaches my city, so I move my "army" icon on top of the enemy icon, and get some victory screen. Whee! Is this the only kind of combat the game provides, ie. no tactical battles on a battleground? Maybe that's just good, I didn't really like the tactical battles in e.g. X-Com.
Settings, tactical combat. Same thing as in MoO, if you think the computer can play the tactical combats as it should, you are mistaken. On the other hand, the strategic combat always has a chance to win, even if it's one spearman versus 4 great wyrms.

Do read the manual. Do have it open while you play. Don't hesitate to ask questions.
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JMich: Settings, tactical combat. Same thing as in MoO, if you think the computer can play the tactical combats as it should, you are mistaken. On the other hand, the strategic combat always has a chance to win, even if it's one spearman versus 4 great wyrms.
Figures. :D I glanced through the settings, but somehow missed that.

In a way I like that option, because as said, it might be I'll just find the battles tiresome after awhile. That was what I liked in e.g. Betrayal at Krondor battles. Generally I enjoyed going through them manually, but after I was sure I could defeat the enemy with my hands tied to my back and eyes closed, I just clicked the auto combat button and watched the computer kill the enemies.

And yes, I guess I really need to read the manual through.. (sigh) I kinda like the "learn by doing" approach more, tutorials and such.

(and thanks for the tips)
playing now:

Doom 3 +RoE(steam)
(Predictable and boring in parts but has moments where it really shines. Planning to see Prometheus once I finish)

To finish:
Devil May Cry 3 (Observations:Awesome game that really gets your adrenalin pumping.Possibly the best beat 'em up ever . )

Later:Stronghold Crusader, Age of mythology, Quake 2, Quake 4
Post edited September 06, 2012 by Lionel212008
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strixo: Check out Kyrub's insecticide patch? I think there's a thread in the sub-forum.
http://realmsbeyond.net/forums/showthread.php?t=4211
Will check this out. Thanks!
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mistermumbles: I really should think about giving this a serious try at some point, but... too many games! Bought it some two years ago from GOG, and I've still barely touched it. It's especially weird when considering that I love Simtex's other games, and I've always been intrigued by its Civ meets HoMM (before the latter even existed) play-style. Maybe once I get weened of my renewed tycoon-type addiction I've had of late.
Yes, give it a try. I bought this and AoW during the promo and I haven't even touched AoW except to install it and make sure it was gonna launch. I keep coming back to MoM. I still feel like I've barely scratched the surface of this game. There's still a lot I don't understand even though I'm getting the hang of the gameplay and can get fairly well ahead now before getting shutdown by something like an Air Elemental. First time I encountered one I just stared at the screen in disbelief as this blur wiped out all my heroes and armies. -__-
Post edited September 10, 2012 by the_bard
Alone in the Dark 1 and I finally beaten it

I rage quit at those She Demons blocking the stairs because they could only to find out about putting 2 mirrors on statues next to them which I had the key to where they were and have not played it for months since only until renewed interest today and I finally beat it (the game is short as fuck)

Now I thought the overall game was decent but its aged so its not really that scary of course the graphics are cartoony and the only con I hate the most is the voice acting while reading books I rather read for myself thank you that took much of the scaryness more then the Cartoony graphics

but this basically laid the foundation of true survival horrors to come like Resident Evil and Silent HIll and Fatal Frameand for that I am proud

So is Alone in the Dark New Nightmare worth it?
League of Legends and SMITE.
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timppu: Someone said the user-interface is so intuitive that you can learn to play it even without a manual. That doesn't seem to be the case at least for me. :) Too many buttons, options, icons, symbols etc., already starting from what difficulty level, how large world and how many enemies I should choose for learning the game. Everything at minimum? Time to crack open the manual once again, I've skimmed through it before.

Same problem with Master of Orion. Two games I've always meant to try and learn... Your message just stresses it that I should give them a more serious try. After all, I did eventually learn the ins and outs of Dungeon Keeper too (= imp-spamming seems to be the key to victory always, as long as you are not running out of gold), it can't be that much harder to learn MoM and MoO, can it? :)
I can't speak for MoO even though I own them. I'm putting those aside until I have time. After spending time with MoM though, the UI has become easier to understand and navigate. I can't seriously play unless I have the spellbook open. Too many spells that I don't have memorized. Some I know well because I use them during every game now that I know what they do. I really need to go back through the manual myself because I feel like I'm missing out on alot, but atm that hasn't stopped me from having fun and clicking "Next Turn". :D When I have more time I will go through the manual again. And yeah, start out with the "Intro" difficulty and 2-4 wizards. The longer you play the more interesting it gets. There have been several "holy shit" moments. Like the first time one of my warships encountered part of another wizard's army marching across the sea. -___-
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Telika: I've just played Master of Magic on "intro" level of difficulty, and learnt it like that, trial and error. It was very fun, and I got a grasp of it quite easily. the most confusing thing was merely how often you click "next turn", especially at the beginning. One-square movements between turns seemed a bit short to me, compared to other games pace. But onece I accepted it, it went well, and with time the turns lasted of course much longer. It's just a tiny thing that had made me doubt I was getting the interface right, at the brginning.
Yes, once you get things off the ground so to speak, the turns do get much longer. Also, certain spells allow for a greater range movement. :D
A little advice to get started (very little :D) in MoM:

Build granary and shrine right off and keep going from there. You will learn more about the functions of certain buildings the more you play, but it helps to build these two right off. Summon a Magic Spirit quickly and send it out to explore your surroundings. They're very useful in the early game and it's not a big deal if they're lost in combat. Although, I have done quite a bit of damage with Magic Spirits after casting certain spells on them. Earth Lore is your friend. Learn it as soon it's available. Have fun!

Also it helps to have the spell book open unless you have superb memory powers and the ability to read about and learn every spell your wizard is researching at the time it's being selected for research.
Post edited September 10, 2012 by the_bard
Currently:
World of Warcraft (i found Battle Chest really cheap, decided to try)
Quake 4 (actually i've bored but it seems like i'm at last levels)
Counter-Strike: Condition Zero (it won't last but Warcraft mod is enjoyable enough)

...and just bought Deus Ex: HR, probably i'll start to play. I hope it'll be fluent enough as framerates (my laptop isn't so good, its a laptop in the end ^___^).
Master of Magic for me too. I bought it some time ago but never really got into it because of the slow start. But after seeing people talking about it when it was on sale recently I decided to give it another try, and holy shit it gets awesome once you have decent cities and armies. Only problem so far though is that the AI seems pretty incompetent.