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F.E.A.R. Extraction Point

After playing through the original twice, finally moved on to the first DLC, Extraction Point. Almost done with it and I got to say I might like it better than the base game. It has cooler scare points and some amazing gun fights. Alot of fun, but tough at times, playing at the second hardest difficulty. If your not using bullet time the enemy eats you alive!
Mount & Blade: 1866 mod. My bounty hunter has managed to capture the leaders of several gangs despite never having more than one companion, thanks to careful planning. I'm rushing to the aid (in battle) of the corrupt lawmen groups when fighting the gangs and capturing the gang leaders after each battle myself, little do the corrupt lawmen know that I'll be taking them on too once I've decided to build up an army of my own!

I wish that there was a way to form your own faction but unfortunately that feature wasn't in the first Mount & Blade (of which 1866 is for). Still it's fun being able to take down and capture faction leaders even if you can't take their properties if you're not aligned with a faction.
The Witcher: Enhanced Edition.

I'm still in Chapter 1, I've done several quests but it seems I've stalled completely. I'm currently stuck in a loop where the priest told me to go help three folks but none of the three will offer me quests or anything without the priest's recommendation and I can't talk to him anymore, he only has two dialogue options left and none are about that. Maybe it's a bug, maybe I'm being an idiot, eh...

I don't know, between the insane amount of backtracking (sometimes bouncing between two far apart characters just for dialogue) and those annoying demon dogs respawning constantly at night (how many stupid dogs does that village have?!), I'm just not enjoying it. Sure the music is decent enough for what it is, and the graphics are pretty, the unimportant NPCs can be funny and heck the swordplay is even better than I remember, but nothing is really grabbing me at all. At this point The Witcher is closer to being put back on my virtual shelf for the final time than it is me powering my way through the rest of it.
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jepsen1977: Dragon Age Origins: Ultimate Edition.

I love this game but it's almost too big for its own good. Knowing there is over a 100 hours can be intimidating. I don't mind long games but some times shorter games means you can play more games. I prefer to play one game at a time so the thought that it will be quite a while before I can play anything else is a bit scary to me.
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stryx: Have you found decent AI settings for your party member's combat behaviour? I play as a mage and have a party consisting of Alistair, Wynne and Leliana (ranged) and haven't found any decent AI settings yet.
I have the very same party as you and for most fights the default AI seems to work okay on Normal difficulty. You can set the AI to be defensive, aggressive and so on but other than that I haven't really found any AI tweaks that seems to work well. Most of the time I just micromanage my team. It's good to have the entire party attack the same enemy and most of the time they don't that on their own.
Penumbra: Black Plague
I played it yesterday for about three hours, and I'm intending to finish it today. It has got a good atmosphere, but I can't for the life of me figure out if the game wants to be a horror, or a horror comedy. It started like a horror game would and I get the feeling the Devs had made it with horror in mind, but every time “Clarence” starts talking, I start laughing. He's got that silly voice, that I just can't take seriously.
Blackguards. I was really looking forward to this one, as I really like the Dark Eye rule set. I think I'm about 2/3 of the way through the game now, and I'm finding it just okay. Not turned off enough to abandon it, yet not really compelled to play it for long sessions. Probably just as well, since lately things have been pretty busy and I don't have as much time for gaming anyway.
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benmar: Penumbra: Black Plague
I played it yesterday for about three hours, and I'm intending to finish it today. It has got a good atmosphere, but I can't for the life of me figure out if the game wants to be a horror, or a horror comedy. It started like a horror game would and I get the feeling the Devs had made it with horror in mind, but every time “Clarence” starts talking, I start laughing. He's got that silly voice, that I just can't take seriously.
The writting doesn't exactly help either.
Desktop Dungeons

Great game. Amusing and with depth. Quick play rogue-like with a D&D type setting.
8 Ball pool
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stryx: Have you found decent AI settings for your party member's combat behaviour? I play as a mage and have a party consisting of Alistair, Wynne and Leliana (ranged) and haven't found any decent AI settings yet.
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jepsen1977: I have the very same party as you and for most fights the default AI seems to work okay on Normal difficulty. You can set the AI to be defensive, aggressive and so on but other than that I haven't really found any AI tweaks that seems to work well. Most of the time I just micromanage my team. It's good to have the entire party attack the same enemy and most of the time they don't that on their own.
Combining certain spells can have special effects and since I have two mages in my party I had hoped that there was a way to automate that through AI settings. But so far I haven't been able to do that. I also micromange my party extensively and I always feel like I'm overlooking something here.
Post edited June 19, 2015 by stryx
wasteland 2
On pc, Avernum. The first game, once I re-read an old thread I made about graphic glitches and discovered how to avoid a particular issue.

On console, I've been getting into GTA V online lately, but only as a solo player.
Post edited June 19, 2015 by DieRuhe
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stryx: Combining certain spells can have special effects and since I have two mages in my party I had hoped that there was a way to automate that through AI settings. But so far I haven't been able to do that. I also micromange my party extensively and I always feel like I'm overlooking something here.
I guess you could set up Wynne's AI script 1 to cast Petrify and then script 2 to cast Stonefist on a specific enemy (petrify+stonefist=shatter) but I find when it comes to mages that there simply isn't a good way to set up their script because you might not want to blow your load on the first enemy or the strongest or whatever. Mage spells are so situational that I think it's best to do it manually even if it takes longer.
I've been playing Elliot Quest a lot over the past couple of weeks. Imagine a parallel universe in which Kid Icarus was a much bigger hit than Legend of Zelda, resulting in "Zelda 2" starring a little guy in a toga shooting arrows at stuff. That's basically Elliot Quest.

I've enjoyed my time with this game but I'm right at the end and I'm having to decide if I want do the 100 percent thing and defeat the last two optional bosses, or just go straight to the final stage and get it over with. The thing is that Elliot Quest is pretty old-fashioned in its difficulty level and these optional bosses are total bastards. You need full health, magic, and potions to even contend with them and there's a good chance you'll still get one-hit-killed, which means another trip back to town to rest up and restock. Oh, and one save slot that overwrites itself every time you die. That's the true nature of "old school game difficulty" - it's not about failing to beat the level. It's that your punishment for failure is the tedium of burning 10 minutes at a time just getting ready for another try, which will probably end you getting stomped all over again. But of course, if you do persevere and finally beat these things, you practically get an endorphin high from the elation of the victory...
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stryx: Combining certain spells can have special effects and since I have two mages in my party I had hoped that there was a way to automate that through AI settings. But so far I haven't been able to do that. I also micromange my party extensively and I always feel like I'm overlooking something here.
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jepsen1977: I guess you could set up Wynne's AI script 1 to cast Petrify and then script 2 to cast Stonefist on a specific enemy (petrify+stonefist=shatter)
Don't have those spells to be cast simultaneously? I thought that two mages had to cast the spells at the same time...

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jepsen1977: but I find when it comes to mages that there simply isn't a good way to set up their script because you might not want to blow your load on the first enemy or the strongest or whatever. Mage spells are so situational that I think it's best to do it manually even if it takes longer.
That's true...