NoNewTaleToTell: I know some people will ask "why does stuff like that matter?", but details and nuances like that are way more important to me than things like great graphics.
Enebias: I couldn't agree more. Details are what can differentiate a good game from a masterpiece!
Imo, Fallout is one of the games that does it better: based on your character build and your choices, it seems you play trough completely different games!
Imo, the second installment improved this even more: while in the first you have to follow a fixed path, in the second you are just thrown into the world, free to do whatever you want, and the vast amount of different factions and settings can change in hundreds of different ways, from the smallest of details to radical variations.
I definitely agree, and I can already tell that I'll be giving Fallout another playthrough just to see what a "normal" character is like. I've already completed the first main quest (finding the water chip) and the conversations that take place when turning in the chip are hilarious.
When turning in the chip with a Intelligence/Charisma 1 character the Overseer talks to you like you're a dog who fetched a tennis ball (that's right, give me the chip! no not that, the chip!). When returning to the Overseer afterwards to get started on the second main objective of the game I imagine he is supposed to give a long winded slightly cryptic speech, but for my character he basically worded it like "Mutants bad! Vault Good! Mutants want to hurt vault! Go stop bad mutants!".
I'll definitely be giving Fallout 2 a playthrough when I'm done with Fallout 1, I really have been missing out by not playing this series.