Cities in Motion. Maybe I'm just not good at it, but the game seems very flawed. The basics are there, but there are little things that show that the game wasn't polished & play tested enough.
-Only the metros work kinda like they do in real life. With buses and trams, if the line is more than a few blocks long, people will start to gather at the stops, and eventually be unhappy because there's not enough buses for them. I've never seen a bus stop in real life, even next to a crowded mall, where 300 people will patiently wait for a bus to come: they might be upset, but they won't leave until a bus picks them off one by one. Even if there's a perfectly good metro station right next to them. There's no making rational lines in this game.
-Occasionally stupid challenges. A random person often proposes a deal, for example: "dude, us students really need, like, some transportation to get us from the tenements to a college. Can ya help us out?" This really was a challenge that appeared at one time, and since I wanted to make them happy, I built a bus line for them. I got the reward after transporting 20 students. Want to guess how long it took for that challenge to complete?
Four game years. To transport 20 students. Like, why the hell are they asking a line such as that if they never even bother to use it? Also, one time some bitch wanted me to make her a line from her house to the city. How many times did she use the completed line? Zero. I had to close the line a little bit later, because no-one was using it.
-Stupid main quest givers (or whatever the people are called who you're supposed to help during the scenario). This german guy at one point praised my underground metro for its efficiency. But the thing is, I didn't have any underground metros at that point. Only ones that travel on elevated tracks. Also, in a scenario in Amsterdam, the final challenge was to remove all vehicles with poor condition. At that point, I didn't know how to tell which vehicle was in poor condition, so I removed almost all of them. After that, the lady told me how good the public transport system is now, even though only a few lines had any vehicles assigned to them anymore. She also complimented me for completing the scenario without using any metros. In reality, metros made most of my cash flow in that scenario; I just removed all the lines and stations because of that challenge. One last example: the final challenge in another scenario was to raise 50k in cash. Can you guess how long it took me to accomplish that? About 5 seconds. I simply walked into a bank and took a 50k loan, even though I was already way over my head with all the debt I had. Despite that, the quest guy praised me for a job well done.
-Easy to cheat in the game. Want to make a lot of money? Here's a couple of things you can try. 1.Wait for the metro doors to open, then raise the ticket prices to the maximum of 99.50. The customers will get upset, but they'll still pay the money like sheep. 2. Someone asks you to make a line, but isn't very specific about it? Make a bus go around the block, collect the reward, then remove the line like it never existed. 3. Have as many loans as possible. When the scenario is finished, they won't care if they are way over their heads in loan debt and looking at a company that doesn't make any profit, and is on the verge of bankruptcy. "Hey, at least we got a solid transport system, right?"
-The game's also very repetitive, I'm on scenario 6 and I feel I've seen it all already, and have no real desire to play the game anymore.
It's a shame, I really wanted to like the game. Well, at least I didn't have to pay anything for it, because it came for free for completing that one Paradox Survey a few months back.