timppu: I'm finally warming up to TeamFortress 2. I tried it earlier but didn't like it much, preferred to stay with TeamFortress Classic. I mainly like Capture The Flag type of levels, not Payload etc.
Maybe it is partly out of necessity, there doesn't seem to be many good TFC servers around anymore with (mostly) human players. I still prefer TFC for many things, but TF2 has some changes I like after all, even the lack of grenades.
It is a pity though that with each iteration of TeamFortress, it becomes less and less feasible to do unexpected and weird stuff, ie. the way you play the games and maps becomes more and more restricted. For instance, I recall building sentry guns in quite weird places in the first Quake TeamFortress, which became impossible in TFC (ie. TFC restricted much more where you can build anything). And similarly, in TFC I can propel myself to interesting places with grenades, which in turn seems to be made impossible in TF2. So there's less to learn and master with each new TeamFortress, which is a real shame. In that sense, the TeamFortress games have dumbed down a bit and become simpler with each iteration.
One thing though: I see many TF2 veterans have some modified weapons that I don't have access to. It even seems some of them may give them a bit of advantage? If that is the case, that I don't like. I prefer online games where everyone is on the same level, and veterans (nor microtransaction buyers) don't have any advantage.
You can craft the weapons yourself or just get them randomly since the game constantly gives you random loot.No real money is needed to get any weapon in the game.And I haven't played TFC but the maps offer plently of exploits.There are no granades but you have rocket jump,sticky bomb jumps and scout double jumps which allows all kinds of trickery.It's not dumbed down in that sense.