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I finished delightful Defender's Quest and returned to Tom Clancy's Splinter Cell. I'm surprised how good the game looks and plays considering its age. The boring plot is compensated by great game mechanism. I'm roughly in the middle and I'm already interested in sequels.
XCOM: Enemy Unknown - Wow, just wow. Plays fantastically, great tactics and really captures the original flavor. Went in expecting meh, instead got awesome. I'm about 10 hours in so far, and still absolutely love it.

Also tinkering around on RCT3. Good times.
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Melhelix: Went in expecting meh, instead got awesome.
Exactly my feelings :). Great successor.
HOMM 3 - Armageddon's Blade! 15 years after I first bought this, I'm finally gonna play this all the way to the end! I already finished the eponymous campaign. I'm busy with Festival of Life right now.
Still barely drudging through the original Neverwinter Nights campaign. I've heard good things about the expansions, so I'm persevering to the bitter end.

As a change of pace, I'm about halfway through Arkham's Assylum. This was a pleasant surprise. Other than a few choice fights with armed enemies (guns), its been tons of fun and I really like the puzzle elements and finding all of the trophies.
Finished my run through Bioshock Infinite. It was good fun, but I definitely missed things they showed in earlier development stages like actually fighting while on the skyrail, traveling around the various part of the city via said skyrail, and Elizabeth being more important gameplay-wise. That ending was also a bit screwy to me. Yes, it made sense in context - although one could definitely apply time paradoxes here - but still...
Just started Avernum: Escape from the Pit I got from Humble Weekly Bundle.
Anachronox. Well, that's not entirely accurate. I was playing Anachronox. Now I am not. It's pretty funny, sure. It's got an interesting setting. The story is even pretty decent. Unfortunately, the combat kills the game for me. The game would have fared much better (I think) if it had been more of an action RP or, better yet, an adventure game. It's got the plot, characters, and puzzle-like elements that could make for an interesting adventure game. Instead, it has a horribly slow combat system that simultaneously manages to be far too easy and unnecessarily difficult. Above all, however, it's just annoying. It takes too long to do anything, and even when you do do something, it usually requires a long animation that, with some exceptions, isn't even eye-pleasing enough to off-set the frequency with which it must be viewed.

Unfortunately, I just can't find a large enough number of redeeming values to keep me playing. It may be a cult classic, but I'm sad to say I just don't fit into that "cult."
Replaying Clive Barker's Undying. It has a wonderful atmosphere, although fighting the same annoying enemies over and over can be annoying.

Also playing Fate Extra on my PSP; it's not very good--an RPG/visual novel blend that doesn't end up doing either genre very well--but I've played it almost to the end for some reason, so it would be a shame to stop now.*

* This kind of reasoning is called the sunk cost fallacy. I know it is a fallacy. So why or why am I doing this? I mean, I don't hate it or anything, but there are better things I could be doing!
Ending Dawnguard, damn short and expensive even on a steam sale for what it was.. I knew what i was getting but meh. Dragonborn should not disapoint in a few days if it goes 50%, SOLSTHEIM!!
little inferno, why is this game making me burn and burn, and why do i enjoy burn and burn
Ending Neverwinter Nights (I think)

Still very entertained, so I guess I'll jump straight into the expansions.
Silver. I wasn't very impressed when I first started. It looked pretty good, the music was okay, and the voice-acting was surprisingly better than I expected, but the gameplay just wasn't doing anything for me, and with an unoriginal story, gameplay is pretty important. However, now that I've gotten into the groove of things, the combat is better (if still a finnicky) and it isn't as hard. For that first bit I was constantly low on health, but now I'm doing much better. The story isn't all that original, but the strangely satisfying gameplay is keeping me going. Unless I get to some especially frustrating bit, I'll enjoy playing this game to completion.

I'm also playing Dark Souls a bit. For all of the fun I get out of it, I can't help but maintain a love/hate relationship with it. I get that the game is supposed to punish you. I get that it is supposed to be incredibly difficult. I'm fine with that. As long as I know that ahead of time and as long as the game mechanics allow me to overcome that challenge, I'm okay with really high difficulty. But something I'm not okay with? The bosses. Oh, it's not the bosses themselves that bother me. I'm willing to be destroyed time and time again in hopes of finding out the boss's attacks, how to avoid them, and stuff like that. No, I don't have a problem with the bosses themselves. What I do have a problem with is their placement. All of the bosses I have encountered are only accessible by fighting my way through quite a few enemies, and since even weak enemies can kill you pretty quickly if you get careless, the game doesn't just become difficult, it becomes tedious. You spend at least five minutes just getting to the boss, and then you spend five to thirty seconds (depending on the boss) trying to avoid as many attacks as you can while you simultaneously attempt to devise a plan to kill the enemy, which could involve trying to discover elemental weaknesses (since the game doesn't give you, as far as a I know, any way of discovering whether or not an enemy is weak to something in particular). And then, when you die, you have to repeat the whole process until you can (hopefully) defeat the boss.

Bleh. I needed to vent. Despite my complaints, I do find the game to be pretty fun. I just wish there weren't any bosses. Then it would be really fun.
Post edited July 19, 2013 by Daedalus1138
I've been enjoying Gunpoint immensely as of late.

Also Sleeping Dogs and Metro: Last Light. It feels different to play relatively new games for a change.
Recent changes to my line up of 20 games have been Klingon Honour Guard replacing You Are EMPTY in the FPS slot and Messiah replacing Soul Reaver in the Arcade / Adventure slot
Both of these games required some messing with nGlide to get to work (despite the fact that Messiah was the GOG version) and they still have minor issues that I can live with
Oh and I also went on to GTA: San Andreas after finishing Vice City in the Open World slot, easy to forget that one as its more of the (awesome) same

Full list:

Flat Out - Ultimate Carnage
Zeus (Citybuilder)
The (Even More) Incedible Machine
Klingon Honor Guard
LotR: War of the Ring
Enter the Matrix
Realms of the Haunting
XCOM
Anachronox
The Whispered World
Bloodbowl
Crimson Skies
Messiah
Cave Story+
Age of Empires
TES 1: Arena
Fallout
GTA: SA
C&C Red Alert
IceWind Dale