Posted December 11, 2018
I am interested in getting another gamepad, one that I would primarily use for 2D games, particularly classic or classic-style games. I wouldn't use it for 3D games, or for games that expect the player to use analog controls. (I have an Xbox 360 controller for those.)
Anyway, here are my requirements:
* Must have at least as many buttons as a Super NES controller (4 face buttons, 2 shoulder buttons, Select and Start).
* Must have a good D-pad. (This is important because most of the 2D games I'd use this for are designed to be controlled this way.)
* Must not have or need a battery. (This pretty much rules out wireless controllers.)
* Must not have rumble.
Other things that would be nice to have:
* Controller should be light, and I would prefer it to be as thin as an NES/SNES controller.
* It would be nice to have a second set of shoulder buttons; some indie games (Timespinner comes to mind) would benefit from them. (In Timespinner's case, I could work around it, but would only be able to quickly switch orb setups in one direction instead of two.)
* Analog controls are less important, but it's not a dealbreaker either way. (With that said, I suspect that a controller without analog sticks might feel better for this purpose.)
So, any suggestions?
Anyway, here are my requirements:
* Must have at least as many buttons as a Super NES controller (4 face buttons, 2 shoulder buttons, Select and Start).
* Must have a good D-pad. (This is important because most of the 2D games I'd use this for are designed to be controlled this way.)
* Must not have or need a battery. (This pretty much rules out wireless controllers.)
* Must not have rumble.
Other things that would be nice to have:
* Controller should be light, and I would prefer it to be as thin as an NES/SNES controller.
* It would be nice to have a second set of shoulder buttons; some indie games (Timespinner comes to mind) would benefit from them. (In Timespinner's case, I could work around it, but would only be able to quickly switch orb setups in one direction instead of two.)
* Analog controls are less important, but it's not a dealbreaker either way. (With that said, I suspect that a controller without analog sticks might feel better for this purpose.)
So, any suggestions?