Posted December 09, 2015
I'm currently occupied with Gothic 2. I can see how it is considered a great game. I'm not knocking it. I bet when I finish I will want another playthrough.
But it seems wrong and weird to have an important mission and constantly be putting it off because I have to gain levels by doing little chores and side quests that don't pertain to my real objective. In Gothic 2 that means persuading somebody's neighbor to stop hammering, helping a fisherman sell fish, and many other time-consuming tasks that aren't any of my business and not part of the mission. I bet if Xardas saw me wading through the sewers looking for somebody's hunting bow he'd kick my ass, fire me, and find another nameless hero.
I like Gothic 2, but open world games often feel unrealistic and get me frustrated by giving me a supposedly urgent mission and then pushing me off track, spending more time on side quests to grind levels than the urgent mission itself.
But it seems wrong and weird to have an important mission and constantly be putting it off because I have to gain levels by doing little chores and side quests that don't pertain to my real objective. In Gothic 2 that means persuading somebody's neighbor to stop hammering, helping a fisherman sell fish, and many other time-consuming tasks that aren't any of my business and not part of the mission. I bet if Xardas saw me wading through the sewers looking for somebody's hunting bow he'd kick my ass, fire me, and find another nameless hero.
I like Gothic 2, but open world games often feel unrealistic and get me frustrated by giving me a supposedly urgent mission and then pushing me off track, spending more time on side quests to grind levels than the urgent mission itself.