Atlo: There was another game here, that just got recently released, that also had SSD as a requirement listed. I'll see if I can dig it up.
Starfield. Expect more of this...as dev's likely will test old HDD's less and there's also tons of data & textures to be processed and loaded.
And modern newer consoles literally come with SSD's (XSX and PS5) - so that changes the game, too...as those hardware become bare min's on PC.
And expect PC requirements to be very stiff, as we get less PS4/X1 games built around that ancient hardware and likely will in power similar or greater than XSX/PS5, which is what we're seeing now with games wanting 6-8gb VRAM minimum (see upcoming Silent Hill 2 Remake and Starfield) and likely will utilizing more VRAM (go look at The Last of Us Part 1, which can use up to 12gb VRAM).
And I don't think NVidia skimping on VRAM and charging the moon for GPU's is helping matters here either.
It's only gonna get worse.
eric5h5: If you say so, but that's not really relevant. While spinning drives are still cheaper per GB and are useful for storage/backup, SSDs are the default "normal" drives and have been for some years now. It's pretty hard to find a computer that doesn't come with a SSD these days, so complaining about SSD requirements for games seems kinda pointless.
Syphon72: Think the issue is games will work fine on HDD, even when it's saying SSD is requirement.
I'm say stick whatever games you play now and those w/ big updates on the SSD. The SSD's fast and gonna do all the data downloading for updates a lot faster.
I had to move CP 2077 away from HDD b/c updates were taking forever on a HDD, yet took no time on SSD.
Plus, load times and textures are gonna load quicker with the SSD. Pretty much, load times in something like The Outer Worlds: Spacer's Choice and The Evil Within 2 are pretty much gone w/ a SSD.