Ruvika: I prefer old games because they came from an era in which developers could create they games they wanted, was a real craft work made with passion and not just a market study as it is today, now only the indies are bold enough to try to innovate and that is a shame, imagine what a big studio could do with their limitless resources and big teams, but they prefer to make another Call of Duty...
Yes, I understand what you mean, but I have to agree to disagree with you.
I agree that in old times even some AAA titles were "avant garde" with complete creative freedom, money and time. And in the end they were amazing inversions because the game sold like a beast, had amazing critics, was popular and passed the test of time even in money. But they were not the standard. At least in the nineties.
But I must disagree in the supposed innovation of the nowaday indies. Indie is a long term label and it means different things.
And innovation is not something the majority of indie studios are leading anymore. The 90 per cent of indie titles are copy pastes of other innovative titles with the difference that the new indie copy is cheap and the AAA studio copy is another copy. But this time a high resources copy, a very good quality copy.
I'll go farther.
In he past, some indies didn't want to innovate but feed a niche market to fill a need "style of games" that were being lost. Just an example. Spiderweb Software.