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Another for the list tyhat I'm sure applies to many here:
The Collector - spends time buying and discussing games, but upon opening a game for more than 5 minutes ,can no longer be assed to play the thing.
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paladin181: Another for the list tyhat I'm sure applies to many here:
The Collector - spends time buying and discussing games, but upon opening a game for more than 5 minutes ,can no longer be assed to play the thing.
Me! Bit shamed, though...
I'm an 80's nerdy OCD Farmer.
The Sociopath

Likes to invent deadly games for others to play.
I'm probably the nerdy old time gamer.
I'm the best kind of gamer, mere mortals cannot even fathom how good i am in everything gaming has to offer and i'm also a godlike min/maxer.
Post edited October 22, 2018 by ChrisGamer300
Married-With-Children

Ground between fulltime job and family gaming time wanes, skills degrade and backlog explodes...
But a new generation is being infected with gaming...
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-AdApt-: - The Potato (AKA 'The Fossil')
(Has been gaming since the 70's).
I'll take the fossil, you can keep the potato, thank you very much.
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toxicTom: Married-With-Children

Ground between fulltime job and family gaming time wanes, skills degrade and backlog explodes...
But a new generation is being infected with gaming...
I assume you aren't the type of gamer who would play for 3 hours without saving (and would consider any game that would require such a thing unplayable), right?

(There is a type of gamer who will do just that.)
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dtgreene: I assume you aren't the type of gamer who would play for 3 hours without saving (and would consider any game that would require such a thing unplayable), right?

(There is a type of gamer who will do just that.)
You assume correctly. I don't have time to waste. It should be possible to at least save on exit (like Kingdom Come: Deliverance or the old Operation Flashpoint.
I'm also pretty frustrated that most games don't allow to pause cut-scenes. All Lucasfilm/-Arts could do that - why is this so hard??
I recently played Unavowed, and while I loved every bit of the game itself - not even Esc stops the game really - which means you will miss the "party banter" when you have to leave the machine for a moment.
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dtgreene: I assume you aren't the type of gamer who would play for 3 hours without saving (and would consider any game that would require such a thing unplayable), right?

(There is a type of gamer who will do just that.)
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toxicTom: You assume correctly. I don't have time to waste. It should be possible to at least save on exit (like Kingdom Come: Deliverance or the old Operation Flashpoint.
I'm also pretty frustrated that most games don't allow to pause cut-scenes. All Lucasfilm/-Arts could do that - why is this so hard??
I recently played Unavowed, and while I loved every bit of the game itself - not even Esc stops the game really - which means you will miss the "party banter" when you have to leave the machine for a moment.
I also agree that save on exit (or equivalent) is a necessary feature in any game that requires you to go a long time without save points.

The Binding of Isaac is one game that lacked such an option and really should have had it. A full run through the game takes over half an hour, and there is no way to save mid-run.

The lack of such an option also hurt Lufia 2's otherwise fun Ancient Cave minigame. (I consider it to be a minigame because, while the combat mechanics from the main game were kept intact, most things do not carry over between the main game and the minigame.) Lufia: The Legend Returns fixed this issue by adding what I call a "quit save" feature (lets you save, but exits the game and save is deleted on reload), but then in the following game (Ruins of Lore, I believe it was called) the feature is specifically *disabled* in that one dungeon! (Although, I should point out, the Ancient Cave in RoL is completely different, and I suspect it might not require such long playing sessions.)

Edit: I forgot to mention: Players like you should be playtesting games. Many of the groups that are commonly used for playtesting (the developers themselves, kickstarter backers) are more dedicated gamers, who can devote a lot of time to gaming, and as a result, their feedback is biased toward the things that sort of gamer likes. We need more casual gamers who don't have blocks of hours to dedicate to playing a game testing them. (There are other groups who would be good for testing, like disabled gamers (does the game play well with only on hand? is the game still fun if you can't see color well?) and many others.) Playtesting is one area where having a diverse testing group is a good thing.
Post edited October 22, 2018 by dtgreene
Alien Breed.
I'm just a pathetic dork with a GOG account. :D

That's not a breed. I guess you could say I'm a refugee fleeing reality, seeking sanctuary in here.
Post edited October 22, 2018 by tinyE
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toxicTom: Married-With-Children

Ground between fulltime job and family gaming time wanes, skills degrade and backlog explodes...
But a new generation is being infected with gaming...
this.
Old Timer

Partial OCD Gamer: explore yes, achievements no

The ADD Gamer
When given an important quest, always gets distracted along the way by something else.

Also, The Forgetful Gamer
After setting aside a long and complex game for a while, this gamer forgets what he or she is supposed to be doing.

----

Not me very often, but
The Wiki / Walkthrough Gamer
Step 1, install game. Step 2, search for wikis and walkthroughs.