Sabin_Stargem: #4: Old games suck, newer games suck less. Games do not age like fine wine.
toxicTom: Well, wine tends to go sour too. Old games are both of historical value and childhood memory for many. Also some old games (not all) actually are bloody good fun, once you managed to look past the wrinkles. That said, arcade games with no checkpoints or huge RPGs without automapping are hard to stomach nowadays. As is trial-and-error(=die) gameplay (Sierra, I'm looking at you...)
Not all RPGs need automapping. Most Dragon Quest and Final Fantasy games have no automapping outside the world map, but getting lost is not an issue. Phantasy Star 4 also did fine without any automap.
Also, I disagree about trial-and-error gameplay being bad. If it's done well, and if checkpoints are frequent and quick to reload from, it can actually be quite fun, especially if the "error" aspect is made funny. (The funny deaths are one reason I like Syoban Action, for example.)
That brings up another thing: It is worth preserving old demos and versions of games. What if I want to experience Skyrim version 1.2 myself? (That particular version is notable for having significant bugs not found in other versions, like elemental resistance not working (time to burn up some Flame Atronachs) and dragons flying backwards.)
Amelia.R: - It's ok to save often xD.
I'm surprised that you consider this opinion to be unpopular. To me, saving frequently is just good practice. (I have thought about, if I actually make a decent length game, of explicitly punishing the player for not saving often enough.)
Amelia.R: And most importantly! It's ok to enjoy games any way you want! Sometimes, it feels like an unpopular opinion, among all the people that like to criticize those who like speedruns, those who love to collect achievements, those who watch other people play or those who use cheats to give their Sims those sweet simoleons §§! Come on, my sims deserve a better life than me!
toxicTom: ^This.
But is this really a minority opinion? I think the nay-sayers and "true scotsman" fanatics are just a lot more vocal than the majority who simply enjoy their games the way they like them - how it should be.
It seems that toxic masculinity is alive and well in the gaming community, and the attitude that everyone should play the game their way is one way it manifests. (This toxic masculinity is one reason I don't play competitive multiplayer.)
Incidentally, this reminds me of another thing; game developers should not try to stop players from enjoying the games the way they want to. This means that exploits and glitches that are fun and don't adversely affect casual gameplay should not be fixed.
Charon121: I also think dungeons in RPGs are hardly plausible, full of samey textures and enemies, just boring corridors filled with trash mobs railroading you to the level boss. The only dungeons I enjoyes were very short ones.
This reminds me: I am of the opinion that RPG developers should focus more effort into making normal encounters fun and challenging and less on boss fights and flashy cutscenes.
(Also, "enjoyes" should just be "enjoy" or "enjoyed".)
Sabin_Stargem: #13: The DanganRonpa series disappointed me. The cases don't feel as interesting as those of Ace Attorney, the stakes don't feel genuine, and the overarching mystery is just a giant tease that never truly got resolved.
I heard that there's one character who is treated by the authors in a way that can easily be seen as transphobic, and as such, I refuse to play that series. (Then again, there are other reasons I wouldn't likely play the series even if it didn't have that issue, but that's another story.)