tfishell: I think it's okay to cheat sometimes, especially with older difficult games.
I think it's also OK to cheat to get past parts of the game you simply don't like, parts of the game that are inaccessible due to disabilities, or to get around flaws in the game's design (like if a certain boss is far harder than it should be).
idbeholdME: - Never played a game from Nintendo and have no desire to do so. TBH, I never understood why their games became so popular in the first place.
Panaias: Wait a second. You haven't played The Legend Of Zelda: Link's Awakening? Whenever I think of Nintendo games this is the first to come in mind. Easily one of the best action / adventure games up to this day. If you can have (legal) access to it do yourself a favor and give it a go. If no other Nintendo can change your opinion, this may actually do it. (Sorry if I sound like a fanboy, it is one of the first games I was addicted to on the original GameBoy back then :) ).
edit: something's wrong with the url posting I guess, so here's a plain wikipedia link:
[url=https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Link's_Awakening]https://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Link's_Awakening[/url]
As I said, I din't find that game to be that great; I would consider it the worst of the first 4 Zelda games.
(Also, related to another thing I said in the thread, I wish Nintendo hadn't fixed the screen wrap glitch, which was fun to play around with (though you could softlock yourself if you're not careful).)
DadJoke007: I might add that I never got why people praised Skyrim. Every time I give that game a chance, it almost puts me to sleep. The combat is as repetive and shallow as the game world. Every single thing in that game feels like a chore.
Lucumo: Don't the core RPG gamers generally say that it's not such a good game while the standard gamers like it? Same with Fallout 3 and 4.
I could really argue that those games would not fit my definition of RPG (whereas Fallout 1 and 2 probably would).
It's a shame Bethesda decided to make the games the way they were, because I would like to see an actual turn-based party-based RPG with a TES-style spellmaking system (but actually try to balance it, please).
Lucumo: Other than that, it's more about "death in MMOs should make you lose EXP" or something. Or in general: The gaming market has become way too casualized.
My opinion is the opposite; death should not make you lose EXP in that sort of game. Punishing players for playing poorly just discourages beginners from trying the game and learning to get better.
Maybe a "lose EXP on death" mechanic might work in games with short stages where you start each stage at level 1 and death takes you back to the start of the stage anyway, but such a mechanic would be rather unusual to see in a game. (I think developers should experiment with the idea of levels being temporary rather than permanent.)
(Note that, in that previous paragraph, I originally used "level" instead of "stage", but changed it because it could be too confusing.)