Posted April 22, 2020

* Get the item you need to beat the game
* Do not go past the dragon's location, and do not do what you need to do in the room behind the dragon
* Instead, walk all the way back to the start of the dugeon
* Watch the resulting cutscene
Also, try using the spell that lets you see through walls at the start of the dungeon, and look through the door that marks the entrance.
By the way, are you aware of its standalone expansion, Chaos Strikes Back? It has a much trickier and more complicated dungeon (but is easier to do mapless because of its higher density and smaller areas), is a lot harder, and is a lot of fun. While the game is challenging, the developers did make it so that many puzzles have multiple solutions, and there's even a contraption that places certain items in random locations!
There's also the sequel, Dungeon Master 2, which introduces outdoor environments (albeit dark and with frequent rain and even lightning that can strike), though the puzzles aren't as intricate here. (Also, I remember the game crashing constantly on period hardware, though it runs just fine under DOSBox.)
Anyway, I'm reminded of another dungeon crawler I like, Wizardry 4. This game, which is designed for experts (so it's quite difficult), turns the formula on its head; you control the evil wizard Werdna and have to summon monsters (which you don't control) to protect yourself from the do-gooders. It is very different from the rest of the series, Interestingly, this game lacks RPG growth mechanics; you level up when you find a pentragram on a new dungeon level, and while you go get gold from encounters, there are very few opportunities to spend it on (never on equipment or consumables; only on clues and on something needed for one of the endings). I should also point out that the game has a high puzzle difficulty, to the point where it can be compared to classic adventure games (to the point where I might describe Wizardry 4 as a puzzle game disguised as an RPG), though at least the game warns you before trapping you somewhere that you can't leave if you didn't bring in a certain item. (Also, there are 8 save slots.) I should also mention that combat sometimes gets a bit nasty; if you haven't been on the receiving end of MAKANITO, you haven't played the game enough to form a full opinion of it.