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If you had to pick a span of ten or so years for the best era in gaming, what would you pick?

I would pick the years 1998 - 2008* as my favourite period. The games during this time were incredible, and I wish we could have appreciated back then how good we had it. 1998 alone gave us Half-Life and Metal Gear Solid, followed by Age of Empires II in 1999, with Deus Ex and AoE II's expansion The Conquerers following in 2000. 2001 gave us MGS 2 and started the PS2 era in earnest. This period gave us Morrowind, Rome/Medieval II Total War, Civilization III/IV, Command and Conquer, Caeser III, Halo, Far Cry; just off the top of my head. Gone, but never forgotten.

*I know this is technically 11 years, but what the hell
I was wondering if this question would come up. Did you get it from the "Age Range of GOGers" thread, as well?
I considereif if this this would be a possible metric to narrow a guess for a persons age, as people can often have difficulty citing something as a "golden age" without first-hand experience.
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SultanOfSuave: I was wondering if this question would come up. Did you get it from the "Age Range of GOGers" thread, as well?
I considereif if this this would be a possible metric to narrow a guess for a persons age, as people can often have difficulty citing something as a "golden age" without first-hand experience.
Ha, I did actually! You may be right, but I've seen people of different ages give similar periods to me for their "golden age". Although it would of course be difficult for younger folk to give periods before they were even born.
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SultanOfSuave: I was wondering if this question would come up. Did you get it from the "Age Range of GOGers" thread, as well?
I considereif if this this would be a possible metric to narrow a guess for a persons age, as people can often have difficulty citing something as a "golden age" without first-hand experience.
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davies92: Ha, I did actually! You may be right, but I've seen people of different ages give similar periods to me for their "golden age". Although it would of course be difficult for younger folk to give periods before they were even born.
Some amazing games have been released before and since... but I'd probably end up agreeing with your assessment.
Before then, the medium was too new, and its developers was still finding their footing. Since that period, the industry has almost become so well-established that it has suffered for it, with the customer the one being exploited. If you ever had the missfortune of seeing the rubbish in the Wii catalogue and Wii Shop Channel, it was clear that the writing was on the wall, and that the rot and decline was inevitable - it was shown to be profitable and easy to execute. The barrier to entry continually reduced from the beginning, but somewhere around here with the dawn of digital distribution it became almost too low for its own good.

Your goldilocks period seems like a pretty good guess... the developers active at the time would have honed their skills with heightened innovation and problem solving, having been accustomed to drawing out as much as possible from consoles that left them working with very little. If they could not, they would have been successful.These developers had sudden access to tools that were a great leap above what was available only a few years before; cd quality audio, etc, with which to apply themselves - producing fine games. If I picked up any well known IP around this period, I was almost certain to have a good time. Not today... I have to second guess every title released by every studio; other matters take precedence over making a good game. And not before - the information with which to make a decision was so lacking that at times it was just like a lucky dip, like picking a CD based upon how nice the picture on the front is.

In a word, during this period it was natural for a game to be good, with exceptions. Now it is natural for it to be bad, with exceptions - it has to be compelled to be good.

The one problem with this age is the availability which has decreased immensely today. There were many great games in this era that were not available to me: never in any local shops, and without the internet, I could never even know that they existed. We were still at the mercy of distribution until the latter half when internet became more commonplace.Thankfully, I was still spoilt because everything on the shelf was worth picking up.
1994-2004 was probably the most creative time for games and the long overdue jump from 16-bit limitations and overhyped CD based consoles with no decent hardware couldn't come quick enough for me.

The PC, 3DO, PS1, Saturn, N64, Xbox, PS2 & Gamecube all have some incredible games in that time frame and the technology jump with each next gen console was huge.

That said though i think i would say 2005-2015. Still play a lot more games (all PC now) from this era and most still hold up well today.
Post edited November 29, 2024 by TeleFan76
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TeleFan76: 1994-2004 was probably the most creative time for games and the long overdue jump from 16-bit limitations and overhyped CD based consoles with no decent hardware couldn't come quick enough for me.

The PC, 3DO, PS1, Saturn, N64, Xbox, PS2 & Gamecube all have some incredible games in that time frame and the technology jump with each next gen console was huge.

That said though i think i would say 2005-2015. Still play a lot more games (all PC now) from this era and most still hold up well today.
This is basically everything I was going to say.
I'd vote for some time around that; 1990 to 2000, 1995 to 2005, 2000 to 2010..
1992 to 2001.
1992-1993 was the peak of old school CRPGs, while 1998 to November 15, 2001 was the peak of PC gaming in general.
I would put it at 1988-1998.
But I don't know, each genre has its ups and downs. For example, interactive fictions would be in an earlier range of years (maybe ~1979-1988), FPSs would be some years later (~1993-2002).
And even then I wouldn't be so sure, because there are a LOT of gems/classics spread all around the 40-50 years of gaming.

Edit.: I know that's 11 years, butI'll leave this way, because both years (88 and 98) were really good.
Post edited November 29, 2024 by Glaucos
Roughly 2003 - 2013.

As far as a console generation it would be the 7th gen. Even now with better graphics and particles and expanded movement / input, I keep finding myself drawn to games of this era -- Dragon's Dogma, Skyrim, Red Dead Redemption, Demon's Souls, Dark Souls, GTA V, LA Noire, AC II, AC Black Flag, Call of Juarez Bound in Blood (and Gunslinger!), Mass Effect 2, Batman Arkham City, Alan Wake, etc. (and that's just a few!). IMHO this was the "golden age" of modern AAA gaming -- where prior ideas were incorporated, distilled, and in many cases refined. But after the 7th gen AAA's all been graphics, remasters, and a general decline in storytelling and creativity.
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.Keys: I'd vote for some time around that; 1990 to 2000, 1995 to 2005, 2000 to 2010..
So, your "10 'golden era' years of gaming" are 20 years?
;)
1988-1998; definitely from the crowning of the Famicom as king to ascension of Valve to their throne.
2000 is the center of my golden era
~5 before, ~5 after is when many of my favourite games were released.
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.Keys: I'd vote for some time around that; 1990 to 2000, 1995 to 2005, 2000 to 2010..
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BreOl72: So, your "10 'golden era' years of gaming" are 20 years?
;)
Yup. :P
1995-2005.

Though I had a NES at that time and a PC, so there are some older games that I tend to "group" with the 95-05 timeline even though they're not.
I'd go with 1985-1995. We get the revival of console gaming with Super Mario Bros. all the way up through most of the16-bit era. Lots of great games, including quite a few CRPGs before Final Fantasy 7 and Baldur's Gate came along and ruined the genre for me. This time period is early enough to carry both Ultima 4 and Dragon Quest 1, as well as later games that evolved their respective sub-genres.

The majority of RPGs I like that came later tend to be in older styles. For example, Dragon Quest 9, which I'm playing right now:
* It's a Dragon Quest game, and that series has maintained the same style of gameplay throughout the series. (Unlike, say, Final Fantasy.)
* It lets you create your party, a mechanic that disappeared from JRPGs once they decided to consider story important.