Shocker650: Since I registrered to GOG, I only used the Galaxy launcher, and never tried to play games without it. I see that a lot of people play games here with the offline installer, but as long as GOG is in business, what benefits would I get playing without Galaxy? Aren't cloud saves, automatic updates, and achievements tied to Galaxy? It's cool that you can just put the games on a USB and take it with you for example, but as long as I'm playing at home, and have an internet connection, why should I play without Galaxy?
Validating that the offline installers work properly. If nobody uses them, nobody will know for a fact that they work as intended. You're welcome btw.
Also, if you want to do a proper backup of your games, you will have to download your offline installers anyways. You can back them up directly into the cloud, but so long as GOG exists, most people will find it more convenient and economical to back them up locally. I'll only start maintaining an offsite backup the day GOG here is no longer with us (but on that day, I'll aggressively backup a copy of all my games there to have 2 copies in separate locations).
Also, while some gamers swear by online features, Galaxy in the end, is a huge operational burden on GOG that doesn't further its purported mission of keeping our games playable in the long run, that doesn't differentiate it from other platforms and that, beyond the possibility of additional users (who can be a mixed blessing for as they don't always share the core community's drm-free outlook), doesn't bring additional revenue to offset its cost. It also introduces platform-specific integration in the GOG servers that devs need to navigate more carefully in order not to break offline installers (and some offline installers have been broken and it has been noticed and fixed only due to community vigilance).
Personally, I'd rather GOG spend the time and energy they spend on Galaxy on other endeavors that solidify its position with those that care about preservation (both of their purchases and games for posterity):
- Improve the experience of backuping your games (atm, you have the browser and third-party unofficial clients that leverage an api poorly optimised for that purpose... ideally, they'd lead the charge with a client optimized for this, but if not, they could at least rework their api)
- Develop a deep technical expertise in making aging games work on up-to-date platforms and bring some beloved games back from the dead. That part, they are doing more now and I'm glad and they get popular exclusives on the platform too, which judging by the sales, brings them quite a bit of revenue and makes the whole thing substainable
- Improve the experience making their games run offline on a platform that is less of a proprietary moving target then Windows, for example with WINE on Linux or some of its wider community ecosystem (ex: Lutris or Heroic Launcher). They could differentiate themselves from Steam by cooperating with an existing community on this and ensure that their games keep running easily in the long run on a vendor-agnostic platform. This is something that Steam has not done with Proton btw, where they co-opted existing projects into a Steam-specific fork.
Shocker650: You are way too paranoid. You can say as many times as you want that Valve and Steam could go down at any moment, your statement has no value unless it actually happens, and so far they are doing better every year. When I say them going down, I'm saying the games going down too, and if that's the case they will remove the DRM.
You do realize that removing the drm on all Steam games (which includes quite a bit of validation to ensure all the thousands of games on their catalog work properly offline without the Steam platform) would be both a gargantuan technical and legal undertaking right?
Even if you remove the consideration of the technical hurdle on a company that may no longer be solvent at that point, a lot of video games IP holders, some of them quite large and with a lot of legal resources at their disposal, have not legally agreed for their games to run offline outside the Steam online ecosystem.