Posted March 15, 2023
high rated
Syphon72: I don't think you two realize how many people see achievements as a selling point for video games. Back in the day that was a selling point for people buying 360 over PS3 until trophy came out. Look at the people who are on steam just to show off all their achievements and profile level.
They're a selling point mostly for people who want the Steam versions to compare with their friends Steam profiles, ie, the ones who want to brag about them the most want the biggest audience to brag to... The sheer size of this list proves "build it and they will come" has already failed in terms of them being a mainstream selling point for GOG, and SCPM nailed it perfectly in post 2 of this thread it was no 'accident' to set it up like that (force developers to 'design for the store' rather than keep achievements in-game but be exportable in a cross-vendor friendly way that would have been the best of both worlds vs the current tribal mess)... As I mentioned here earlier, GOG is stuck in a paradox of the more they spend on adding Steam-like features to attract more people, they more they inadvertently attract certain groups of people who demand they be an exact 100% clone of Steam in every way except DRM, which is practically unaffordable, unrealistic and with resources spread thin, is cutting into getting the basics right in other areas (eg, severely understaffed customer service) that's affects a lot more people than a dozen or so achievement hunters.
BlueMooner: In a few sentences, could you elaborate? Did they do a huge marketing campaign with no new customers?
When GOG announced the Epic partnership (to sell Epic games via Galaxy), there were moderators essentially saying " wouldn't it be great if we could seize 20% of Steam's market share" based purely on the "meta-client" thing they were pushing (add the ability of Galaxy of import / link with Epic, Steam, etc, accounts, and Epic / Steam users were supposed to stop caring where they bought their games from). Except the 'No Steam, No Buy' crowd just continued to buy the Steam versions and still want only one client running (Steam) instead of two (Steam + Galaxy), whilst Fortnite aside, people mostly go to Epic for the free games for which if they then start showing up as owned with Epic-integrated Galaxy, they'd be even less likely to rebuy them on GOG. In short, the "Galaxy as a meta-client" thing didn't convince anyone that "it didn't matter where you bought your games from" for the same reason Playnite didn't take over the world.Post edited March 15, 2023 by AB2012