Simply new-to-me: I'm currently playing
Hands of Necromancy and
Voodoo Vince Remastered, which I hardly knew anything about before buying. They may not be outstanding games but I was positively surprised by how much I enjoy them.
Hands of Necromancy is a commercial GZDoom mod in the vein of
Hedon (which I like very much as well), meaning it also has a fantasy theme and magic-based weaponry plus rather large levels to explore and backtrack in. The latter may not be to everyone's liking, but it suits me very well, as I'm rather the "check every nook and cranny" type and less so all about running and gunning only. A special feature it has are spells that can you turn into other creatures stronger or smaller than the default wizard character, thereby opening up new paths (and adding a little Metroidvania-lite note to it). The transformations also come with their own special attacks. So far, there were only three minor things I did not like about it: 1)
The singular voiced line your character says at the very beginning, which is bad enough to ruin immersion for a short moment, but thankfully quickly forgotten again, 2) Those 2.5D melee enemies like gargoyles and piranhas which can make you feel like you're fighting papercut opponents randomly giving you paper cuts, heh. 3) It actually has a Necromancy spell allowing you to raise defeated enemies, but their AI and pathfinding is terrible, so it's not all that useful. Otherwise, very fun game to me.
Voodoo Vince was originally an Xbox exclusive, it seems, and came out in 2003, which means it actually predates Psychonauts, even though at first sight it may look like it's trying to mimick it a bit in style and gameplay. It's nowhere near as funny and complex as Psychonauts, of course, but it does have a couple of original ideas, neat settings and opponents, plus nice music and funny sound effects. It also controls a bit similar. So far it was extremely easy in terms of fighting enemies, like no challenge at all, but I was pleasantly surprised by how enjoyable I found it to jump around and explore the levels, and there was quite a bit of variety already, including adventure game style puzzle solving.