The reaction to GOG becoming a client-based shop would have been much harsher back then, if they had removed gogdownloader immediately. The (quite different) community was anxious about galaxy becoming obligatory, and GOG turning into a weak Steam. But because gogdownloader still worked, it didn't seem like a big deal, a big change of identity. It felt like one additional option for the achiemements-deprived and the steam generation unable to run an independant executable.
Five years later, the demographics of GOG has changed (gamergate, AAA games, client, etc). Galaxy is not new anymore, it's part of the landscape, and most GOG users are indistinguishable from Steam kids, especially in terms of expectations. The gogdownloader can be removed, because the community's culture, values, preferences have shifted. Because "you had time to get used to it anyway" and "it's how things are now" (arguments that could apply "as is" to clients, bloatware, in-game commercials, DRM, or any of the criteria GOG's identity was built against : regional price, etc). During all these years, some people have complained about GOG "shoving Galaxy down people's thoats" at every turn, in reaction to every newly implemented strategy to this effect, and other people have minimized it ("come on, you still are free to not use Galaxy, look, they didn't hide the alternative links that far, look, you still have the downloader", etc). It now reaches another threshold, and the people who were to react later down the line react now. Others will only react when the file download links will be hidden farther away, or removed, or whatever, and will face the same counter-arguments ("come on, stop whining for a detail, Galaxy is fine, and else you are still maybe free to manually go through these new supplementary obstacles there").
But still, staging the changes along the years shows to be the better, most efficiently manipulative strategy. The little outrage about gogdownloader here is minimal compared to what it would have been if Galaxy had been explicitely made obligatory on day one. We, who complain now, are dumb. Dumber to those who denounced this strategy earlier. Less dumb than those who'll denounce it later. But these different magnitudes of idiocy are dispached throughout the timeline, and there's less and less of the "dumb but still opposed to obligatory clients" ahead. What remains now is mostly the kind of people for whom such bloated, multi-purpose, social networking, persistant shopfronts and game and stats management interfaces are the norm when it comes to launching games.
Some of you will start complaining at later stages, they'll be even less significant. It works. It's doing it all at once that would have been GOG's mistake.
Post edited March 23, 2020 by Telika