Posted November 30, 2015
HunchBluntley
language geek
Registered: Jul 2014
From United States
tiny E
Find me in STEAM OT
Registered: Dec 2012
From Other
Posted November 30, 2015
"I swear, this job would be great if it wasn't for the fucking customers."
HunchBluntley
language geek
Registered: Jul 2014
From United States
tiny E
Find me in STEAM OT
Registered: Dec 2012
From Other
Crewdroog
Land Shark
Registered: May 2014
From United States
Posted November 30, 2015
But damn, if it isn't annoying when the town gets invaded and all of the merchants get killed off.
lol pretty much. diablo is the most potion-spamming game evah. for realz.
Post edited November 30, 2015 by Crewdroog
Elenarie
@tweetelenarie
Registered: Sep 2008
From Sweden
HunchBluntley
language geek
Registered: Jul 2014
From United States
lepke1979
New User
Registered: Mar 2015
From United States
Posted November 30, 2015
Assuming it wasn't too expensive (25c/50c a disc plus postage?) and something GOG would be willing to implement.
Post edited November 30, 2015 by lepke1979
Stevedog13
Bald &Overweight
Registered: Feb 2011
From United States
Posted November 30, 2015
Out of curiosity, how would you know if a game is a Diablo-clone title before buying and playing it? As I understand it, all Diablo-clones are considered ARPGs, but this classification also covers games like Gothic and The Elder Scrolls. Looking at screen shots can only do so much as Diablo-clone can look very similar to arcade style button mashing fighters and twin stick shooters. Would it be some form copyright infringment for developers to advertise their games as "Diablo-likes" the way they do with rogue-likes and rouge-lights?
deathknight1728
Wraith
Registered: Sep 2010
From United States
Posted November 30, 2015
Has anyone managed to beat that game and figured out what you are supposed to do?
A list of classes to choose from
Random items with random prefix and suffix stats/skills
Little to no problem solving (Oh Yeah!)
Multiple difficulties that progressively get tougher
Post edited November 30, 2015 by deathknight1728
Crewdroog
Land Shark
Registered: May 2014
From United States
Posted December 01, 2015
I am! (note use of forevAH and for realz, i am having fun chill out)
Or i play the newer games better than you
or you played D2 better than me
Crewdroog: i love my diablo clones for what the are, mindless hack and slash, find the bestest lootz. It wasn't only this that kept me from the game, the UI drove me nuts as well. I do really need to sit back down with it again and give it another go. it is a good game, i just wasn't totally prepared for it. And i don't think i knew i could disable all the crazy? dunno. :)
HunchBluntley: For those interested, I just checked -- under "Advanced Options" in the "Set Up World" screen prior to starting a new town, you can change:
- Pacing: "The pacing option effects [sic] how fast quests advance and how fast monsters respawn." XP penalty for slower settings, XP bonus for faster ones.
- World Size: "Changes the average depths of the dungeon." (Demon War only.)
- NPC Pacing: "The NPC pacing option effects [sic] how often the NPCs choose to do activities." (Demon War only.)
- Dangerous Monsters: "Monsters are more powerful on average. There are less of them though."
- Low Stress: "This town will not have some of the more stressful quests like town attacks. However, you get 15% less XP."
- Invasion Mode: "World starts with a 100 Wave Invasion quest." (Might be Demon War only, I don't recall.)
Raging Hordes: "More monsters are running around than normal. They are less powerful than normal though." (Demon War only.)
You can also select average monster level (though monsters on lower dungeon levels will generally always be more powerful than those on earlier dungeon levels) and overall "World Difficulty" on this screen; in addition, there are various "advanced" options set at character creation that impose specific restrictions such as no map, half health, can only use cursed items, and of course that perennial favorite, permadeath. : )
HunchBluntley: I only ever played Diablo on the PlayStation, and only as a rental. And can you believe I've never played Diablo II? I probably would have bought a physical copy of the Battlechest, but I think the version now sold in stores requires Battle.net. : / :( <--- really really really sad face. like super duper sad. D2 is an all-time favorite
Or i play the newer games better than you
or you played D2 better than me
- Pacing: "The pacing option effects [sic] how fast quests advance and how fast monsters respawn." XP penalty for slower settings, XP bonus for faster ones.
- World Size: "Changes the average depths of the dungeon." (Demon War only.)
- NPC Pacing: "The NPC pacing option effects [sic] how often the NPCs choose to do activities." (Demon War only.)
- Dangerous Monsters: "Monsters are more powerful on average. There are less of them though."
- Low Stress: "This town will not have some of the more stressful quests like town attacks. However, you get 15% less XP."
- Invasion Mode: "World starts with a 100 Wave Invasion quest." (Might be Demon War only, I don't recall.)
Raging Hordes: "More monsters are running around than normal. They are less powerful than normal though." (Demon War only.)
You can also select average monster level (though monsters on lower dungeon levels will generally always be more powerful than those on earlier dungeon levels) and overall "World Difficulty" on this screen; in addition, there are various "advanced" options set at character creation that impose specific restrictions such as no map, half health, can only use cursed items, and of course that perennial favorite, permadeath. : )
Post edited December 01, 2015 by Crewdroog
SCPM
Registered: Dec 2010
From Croatia
Posted December 01, 2015
Ah, then you've obviously never played Inquisitor (playing through it now myself). I've played my fair share of Diablo clones, and that is the potion spammiest one I've ever played, since you've got health and stamina (and mana depending on your build) to deal with. Combat is brutal in that game. :o So very many odd design decisions (but I still like it).
Post edited December 01, 2015 by SCPM
Crewdroog
Land Shark
Registered: May 2014
From United States
Posted December 01, 2015
Stevedog13
Bald &Overweight
Registered: Feb 2011
From United States
Posted December 01, 2015
A list of classes to choose from
Random items with random prefix and suffix stats/skills
Little to no problem solving (Oh Yeah!)
Multiple difficulties that progressively get tougher
Unfortunately none of these titles are described in any way as Diablo-clones or Diablo-likes. The description on Darkstone, which has been mentioned in this thread as a Diablo-clone, does list one of it's features as "four difficulty levels that use the well-known Diablo-style formula of each level being the possibility of further progression for you character". I literally have no idea what that means so I wouldn't otherwise know if this were a Diablo-clone or not.
I guess this is more a question to the larger gaming media as a whole and not so much to you or my fellow GOGgers, but if Roguelike can be it's own genre then why can't we have a Diablolike catagory as well? That would make things easier.
HunchBluntley
language geek
Registered: Jul 2014
From United States
Posted December 01, 2015
A list of classes to choose from
Random items with random prefix and suffix stats/skills
Little to no problem solving (Oh Yeah!)
Multiple difficulties that progressively get tougher
Unfortunately none of these titles are described in any way as Diablo-clones or Diablo-likes. The description on Darkstone, which has been mentioned in this thread as a Diablo-clone, does list one of it's features as "four difficulty levels that use the well-known Diablo-style formula of each level being the possibility of further progression for you character". I literally have no idea what that means so I wouldn't otherwise know if this were a Diablo-clone or not.
I guess this is more a question to the larger gaming media as a whole and not so much to you or my fellow GOGgers, but if Roguelike can be it's own genre then why can't we have a Diablolike catagory as well? That would make things easier.
That's not to say that all ARPGs that use the Diablos' visual perspective are "Diablo clones", though. [i]Inquisitor, for example, has been mentioned, but from what I've heard from those who've played it extensively, it wouldn't qualify as a "Diablo-like", since it has a heavy focus on investigation and story. Likewise, from what little I've played of it to date, Divine Divinity is about as close to a "real" RPG as it is to the "hack 'n' loot" games we've talked about here, yet it is very similar, in visuals and in general interface, to Diablo. Still, worth taking into consideration.
Personally, I prefer terms like "hack 'n' loot" to Diablo clone, as the former is a little more inclusive, while the latter is only truly useful for describing straight-up imitations.