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deathknight1728: I tried that game and got half way but didnt like the fact that there were potions. That game sucked.
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JudasIscariot: Potions? Why potions since each and almost every Diablo-style game has them? If you were to go by that criteria, you'd have to throw out every single action RPG out there :)
It's a bit like saying "I didn't like that adventure game because it had puzzles." =D
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JudasIscariot: Potions? Why potions since each and almost every Diablo-style game has them? If you were to go by that criteria, you'd have to throw out every single action RPG out there :)
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HunchBluntley: It's a bit like saying "I didn't like that adventure game because it had puzzles." =D
"I swear, this job would be great if it wasn't for the fucking customers."
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tinyE: "I swear, this job would be great if it wasn't for the fucking customers."
...Says every person in retail, ever. =)
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tinyE: "I swear, this job would be great if it wasn't for the fucking customers."
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HunchBluntley: ...Says every person in retail, ever. =)
That line was from "Clerks". XD
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Crewdroog: yeah that game is nuts. and then people started dying and if you don't do things fast enough you fail quests and then more people die. I was like "If i wanted a strategy game, i'd have bought one!!! i'm not managing my quests and towns people!" Lol i should probably give it another try at some point.
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rampancy: I understand why people wouldn't like that -- I really do (and as noted, you can disable it if you wish). I personally enjoy it because (a) I'm a masochist, but also (b) it gives a lot more dimensionality to my game play; things are actually going on while I'm hacking and slashing my way through the dungeon, and it gives actual weight to the things I do. It's made saving a town all the more satisfying.

But damn, if it isn't annoying when the town gets invaded and all of the merchants get killed off.
i love my diablo clones for what the are, mindless hack and slash, find the bestest lootz. It wasn't only this that kept me from the game, the UI drove me nuts as well. I do really need to sit back down with it again and give it another go. it is a good game, i just wasn't totally prepared for it. And i don't think i knew i could disable all the crazy? dunno. :)
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JudasIscariot: Potions? Why potions since each and almost every Diablo-style game has them? If you were to go by that criteria, you'd have to throw out every single action RPG out there :)
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HunchBluntley: It's a bit like saying "I didn't like that adventure game because it had puzzles." =D
lol pretty much. diablo is the most potion-spamming game evah. for realz.
Post edited November 30, 2015 by Crewdroog
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Crewdroog: lol pretty much. diablo is the most potion-spamming game evah. for realz.
Yes if you are stuck in the 90s.
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rampancy: I understand why people wouldn't like that -- I really do (and as noted, you can disable it if you wish). I personally enjoy it because (a) I'm a masochist, but also (b) it gives a lot more dimensionality to my game play; things are actually going on while I'm hacking and slashing my way through the dungeon, and it gives actual weight to the things I do. It's made saving a town all the more satisfying.

But damn, if it isn't annoying when the town gets invaded and all of the merchants get killed off.
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Crewdroog: i love my diablo clones for what the are, mindless hack and slash, find the bestest lootz. It wasn't only this that kept me from the game, the UI drove me nuts as well. I do really need to sit back down with it again and give it another go. it is a good game, i just wasn't totally prepared for it. And i don't think i knew i could disable all the crazy? dunno. :)
For those interested, I just checked -- under "Advanced Options" in the "Set Up World" screen prior to starting a new town, you can change:
- Pacing: "The pacing option effects [sic] how fast quests advance and how fast monsters respawn." XP penalty for slower settings, XP bonus for faster ones.
- World Size: "Changes the average depths of the dungeon." (Demon War only.)
- NPC Pacing: "The NPC pacing option effects [sic] how often the NPCs choose to do activities." (Demon War only.)
- Dangerous Monsters: "Monsters are more powerful on average. There are less of them though."
- Low Stress: "This town will not have some of the more stressful quests like town attacks. However, you get 15% less XP."
- Invasion Mode: "World starts with a 100 Wave Invasion quest." (Might be Demon War only, I don't recall.)
Raging Hordes: "More monsters are running around than normal. They are less powerful than normal though." (Demon War only.)
You can also select average monster level (though monsters on lower dungeon levels will generally always be more powerful than those on earlier dungeon levels) and overall "World Difficulty" on this screen; in addition, there are various "advanced" options set at character creation that impose specific restrictions such as no map, half health, can only use cursed items, and of course that perennial favorite, permadeath. : )

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HunchBluntley: It's a bit like saying "I didn't like that adventure game because it had puzzles." =D
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Crewdroog: lol pretty much. diablo is the most potion-spamming game evah. for realz.
I only ever played Diablo on the PlayStation, and only as a rental. And can you believe I've never played Diablo II? I probably would have bought a physical copy of the Battlechest, but I think the version now sold in stores requires Battle.net. : /
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Tamamba: Hopefully you don't still have frame drops when zooming out. I heard that Sacred can't be played widescreen or something? I'm kind of itching to play some Sacred 2 myself since I brought it up yesterday lol. I'm hoping it will go on sale soon so I can buy it here and not have to fuss with the discs, plus I'd have the expansion then too. I liked the first one a lot, but the graphics and sound is just too good in the second. I think they added more humor too. I just wish some of the classes were the same or carried over from the first game.
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tinyE: Yeah I'm still having it. I'm interested in S2 but the download size is the same as my bandwidth allotment for an entire month so that's out. :P
Short of downloading it at a friends house or possibly McDonald's/Starbucks...There are more than a few people here who have limits to what they can download or just crummy internet altogether. I wonder how many people would like to be able to have discs of the ISO's mailed to them?

Assuming it wasn't too expensive (25c/50c a disc plus postage?) and something GOG would be willing to implement.
Post edited November 30, 2015 by lepke1979
Out of curiosity, how would you know if a game is a Diablo-clone title before buying and playing it? As I understand it, all Diablo-clones are considered ARPGs, but this classification also covers games like Gothic and The Elder Scrolls. Looking at screen shots can only do so much as Diablo-clone can look very similar to arcade style button mashing fighters and twin stick shooters. Would it be some form copyright infringment for developers to advertise their games as "Diablo-likes" the way they do with rogue-likes and rouge-lights?
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JudasIscariot: Potions? Why potions since each and almost every Diablo-style game has them? If you were to go by that criteria, you'd have to throw out every single action RPG out there :)
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HunchBluntley: It's a bit like saying "I didn't like that adventure game because it had puzzles." =D
It meant to say weren't potions as everyone of them has them except the one I am talking about. But that doesnt make sense. There weren't potions in Heretic Kingdoms Inquisition. When I played the game you get herbs that you can use in every fight. As you use them they heal you less each fight that you move on.

Has anyone managed to beat that game and figured out what you are supposed to do?
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Stevedog13: Out of curiosity, how would you know if a game is a Diablo-clone title before buying and playing it? As I understand it, all Diablo-clones are considered ARPGs, but this classification also covers games like Gothic and The Elder Scrolls. Looking at screen shots can only do so much as Diablo-clone can look very similar to arcade style button mashing fighters and twin stick shooters. Would it be some form copyright infringment for developers to advertise their games as "Diablo-likes" the way they do with rogue-likes and rouge-lights?
Diablo clones have the following-

A list of classes to choose from
Random items with random prefix and suffix stats/skills
Little to no problem solving (Oh Yeah!)
Multiple difficulties that progressively get tougher
Post edited November 30, 2015 by deathknight1728
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Crewdroog: lol pretty much. diablo is the most potion-spamming game evah. for realz.
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Elenarie: Yes if you are stuck in the 90s.
I am! (note use of forevAH and for realz, i am having fun chill out)

Or i play the newer games better than you
or you played D2 better than me
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Crewdroog: i love my diablo clones for what the are, mindless hack and slash, find the bestest lootz. It wasn't only this that kept me from the game, the UI drove me nuts as well. I do really need to sit back down with it again and give it another go. it is a good game, i just wasn't totally prepared for it. And i don't think i knew i could disable all the crazy? dunno. :)
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HunchBluntley: For those interested, I just checked -- under "Advanced Options" in the "Set Up World" screen prior to starting a new town, you can change:
- Pacing: "The pacing option effects [sic] how fast quests advance and how fast monsters respawn." XP penalty for slower settings, XP bonus for faster ones.
- World Size: "Changes the average depths of the dungeon." (Demon War only.)
- NPC Pacing: "The NPC pacing option effects [sic] how often the NPCs choose to do activities." (Demon War only.)
- Dangerous Monsters: "Monsters are more powerful on average. There are less of them though."
- Low Stress: "This town will not have some of the more stressful quests like town attacks. However, you get 15% less XP."
- Invasion Mode: "World starts with a 100 Wave Invasion quest." (Might be Demon War only, I don't recall.)
Raging Hordes: "More monsters are running around than normal. They are less powerful than normal though." (Demon War only.)
You can also select average monster level (though monsters on lower dungeon levels will generally always be more powerful than those on earlier dungeon levels) and overall "World Difficulty" on this screen; in addition, there are various "advanced" options set at character creation that impose specific restrictions such as no map, half health, can only use cursed items, and of course that perennial favorite, permadeath. : )

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Crewdroog: lol pretty much. diablo is the most potion-spamming game evah. for realz.
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HunchBluntley: I only ever played Diablo on the PlayStation, and only as a rental. And can you believe I've never played Diablo II? I probably would have bought a physical copy of the Battlechest, but I think the version now sold in stores requires Battle.net. : /
:( <--- really really really sad face. like super duper sad. D2 is an all-time favorite
Post edited December 01, 2015 by Crewdroog
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Crewdroog: lol pretty much. diablo is the most potion-spamming game evah. for realz.
Ah, then you've obviously never played Inquisitor (playing through it now myself). I've played my fair share of Diablo clones, and that is the potion spammiest one I've ever played, since you've got health and stamina (and mana depending on your build) to deal with. Combat is brutal in that game. :o So very many odd design decisions (but I still like it).
Post edited December 01, 2015 by SCPM
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Crewdroog: lol pretty much. diablo is the most potion-spamming game evah. for realz.
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SCPM: Ah, then you've obviously never played Inquisitor (playing through it now myself). I've played my fair share of Diablo clones, and that is the potion spammiest one I've ever played, since you've got health and stamina (and mana depending on your build) to deal with. Combat is brutal in that game. :o So very many odd design decisions (but I still like it).
I have it and i need to play it, but i heard it was brutal, so i've stayed away (i'm such a chicken :) )
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Stevedog13: Out of curiosity, how would you know if a game is a Diablo-clone title before buying and playing it? As I understand it, all Diablo-clones are considered ARPGs, but this classification also covers games like Gothic and The Elder Scrolls. Looking at screen shots can only do so much as Diablo-clone can look very similar to arcade style button mashing fighters and twin stick shooters. Would it be some form copyright infringment for developers to advertise their games as "Diablo-likes" the way they do with rogue-likes and rouge-lights?
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deathknight1728: Diablo clones have the following-

A list of classes to choose from
Random items with random prefix and suffix stats/skills
Little to no problem solving (Oh Yeah!)
Multiple difficulties that progressively get tougher
Thanks for the response, however I think I may not have made my question clear. I know what a Diablo-clone is, in terms of gameplay and mechanics. I'm just not sure how to ID them from the game cards. For example, if Diablo were here on GOG it would be found under the genres Action and Role-Playing. This would make sense as games like Torchlight, Nox and Van Helsing are also Action/Role-Playing. However GOG considers games like The Witcher 1+2, Omikron, VTM: Redemption, the Mount & Blade series and most of the D&D Gold Box titles to all fall under the Action/Role-Playing genres as well. Now obviously these are not all Diablo-clones, in fact many of them have no similarity to Diablo whatsoever.

Unfortunately none of these titles are described in any way as Diablo-clones or Diablo-likes. The description on Darkstone, which has been mentioned in this thread as a Diablo-clone, does list one of it's features as "four difficulty levels that use the well-known Diablo-style formula of each level being the possibility of further progression for you character". I literally have no idea what that means so I wouldn't otherwise know if this were a Diablo-clone or not.

I guess this is more a question to the larger gaming media as a whole and not so much to you or my fellow GOGgers, but if Roguelike can be it's own genre then why can't we have a Diablolike catagory as well? That would make things easier.
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deathknight1728: Diablo clones have the following-

A list of classes to choose from
Random items with random prefix and suffix stats/skills
Little to no problem solving (Oh Yeah!)
Multiple difficulties that progressively get tougher
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Stevedog13: Thanks for the response, however I think I may not have made my question clear. I know what a Diablo-clone is, in terms of gameplay and mechanics. I'm just not sure how to ID them from the game cards. For example, if Diablo were here on GOG it would be found under the genres Action and Role-Playing. This would make sense as games like Torchlight, Nox and Van Helsing are also Action/Role-Playing. However GOG considers games like The Witcher 1+2, Omikron, VTM: Redemption, the Mount & Blade series and most of the D&D Gold Box titles to all fall under the Action/Role-Playing genres as well. Now obviously these are not all Diablo-clones, in fact many of them have no similarity to Diablo whatsoever.

Unfortunately none of these titles are described in any way as Diablo-clones or Diablo-likes. The description on Darkstone, which has been mentioned in this thread as a Diablo-clone, does list one of it's features as "four difficulty levels that use the well-known Diablo-style formula of each level being the possibility of further progression for you character". I literally have no idea what that means so I wouldn't otherwise know if this were a Diablo-clone or not.

I guess this is more a question to the larger gaming media as a whole and not so much to you or my fellow GOGgers, but if Roguelike can be it's own genre then why can't we have a Diablolike catagory as well? That would make things easier.
Screenshots and videos will give you a major clue. All "Diablo clones" have another thing in common: a third person isometric perspective (actually "pseudo-isometric", "near-isometric", or "videogame-isometric" would be more correct, but saying "isometric" is quicker) that's not quite top-down, but obviously not side view, either. Many of these games have fixed camera angles, though most of the more modern ones allow zooming; however, I'm sure there are some that allow the camera to not only zoom and rotate freely, but even change pitch. (Frankly, I find it bizarre that you can't rotate the camera in completely 3D games like Torchlight and Din's Curse. Maybe this is the "Diablo clones' " answer to the traditional Rogue-like insistence that if the "graphics" aren't pure ASCII, it's not a Rogue-like. Because clearly that's the defining feature of the game.)
That's not to say that all ARPGs that use the Diablos' visual perspective are "Diablo clones", though. [i]Inquisitor, for example, has been mentioned, but from what I've heard from those who've played it extensively, it wouldn't qualify as a "Diablo-like", since it has a heavy focus on investigation and story. Likewise, from what little I've played of it to date, Divine Divinity is about as close to a "real" RPG as it is to the "hack 'n' loot" games we've talked about here, yet it is very similar, in visuals and in general interface, to Diablo. Still, worth taking into consideration.

Personally, I prefer terms like "hack 'n' loot" to Diablo clone, as the former is a little more inclusive, while the latter is only truly useful for describing straight-up imitations.