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I happen to really like water sections in games.

It is really nice to be able to go up freely, instead of being confined by gravity, and the slower falling is a nice touch.

In fact, in Zelda: Ocarina of Time, my favorite dungeon is actually the Water Temple, and I was disappointed that later dungeons lacked any water sections. (Ganon's castle *really* should have had a water section; that would have made the dungeon a lot better.) It is really only in that temple that I felt the game actually *used* 3D to its fullest extent; everywhere else it felt like the gameplay was still mostly 2D.

Of course, there are ways in which water sections could be done poorly. I would say that Super Mario 64's water controls aren't that good, for example (though still better than that game's flying controls, which are atrocious).
I remember liking the Donkey Kong water levels. Real nice music too.
I always found difficult the underwater levels in the Mario Bros games, so I didn't like them all that much.

I love the underwater section in Another World, short as it was.

The Underwater level in Marvel's Ultimate Alliance was fine.

The one in Teenage Mutant Ninja Turtles (1989) was incredibly hard, but so was the rest of the game, so I'm not sure I found it more frustrating than other levels.

I love the Underwater level in Alley Cat, where you swim in fishbowl that somehow looks way larger on the inside than the outside, lol. :P

Those are the only games that come to mind. So, I guess it depends on the game whether I like underwater sections or not. :)
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I don't think one can make a generally valid statement about this, depends on how such water sections are implemented in a game. Some games do it quite well (e.g. Jedi knight uses water in a way that enhances many of its levels imo). But water should at least be accessible if it's in the game. In Thief 3 and Risen you just die if you step into water, even if it should be quite shallow. That's really lame imo, all the more so since the (quasi-)predecessors Thief 1/2 and the Gothic games allowed extensive swimming.
Post edited September 18, 2018 by morolf
The water sections were pretty fun in New Zealand Story.
I liked the water levels in the old Tomb Raider games, but only after I learned the level layout by heart, so that I didn´t drown constantly.
What I do not like are lava levels. They are boring. And lava is the most boring liquid in all games.
Post edited September 18, 2018 by Oddeus
water temple
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Oddeus: I liked the water levels in the old Tomb Raider games, but only after I learned the level layout by heart, so that I didn´t drown constantly.
THIS THIS THIS THIS


Of course, I'm a TR junky so my opinion is a tad biased.
Post edited September 19, 2018 by tinyE
I tend to hate it myself, but beyond my real-life natural aversion to swimming in deep water.
Usually when games implemented this, it was done chiefly to add another difficulty to the game in certain areas, not rather as a seamless addition to the game's plot or atmosphere.
Often it would be levels of dry land, then BAM, one full of water, rather than blending both throughout the entire game.

And with games that have a character that can perform almost ridiculous (often superhuman) acrobatic feats, then when they fall in water they immediately drown...sorry, that's a letdown. It was that aspect of Limbo that disappointed the most for example.
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dtgreene: I happen to really like water sections in games.

It is really nice to be able to go up freely, instead of being confined by gravity, and the slower falling is a nice touch.

In fact, in Zelda: Ocarina of Time, my favorite dungeon is actually the Water Temple, and I was disappointed that later dungeons lacked any water sections. (Ganon's castle *really* should have had a water section; that would have made the dungeon a lot better.) It is really only in that temple that I felt the game actually *used* 3D to its fullest extent; everywhere else it felt like the gameplay was still mostly 2D.

Of course, there are ways in which water sections could be done poorly. I would say that Super Mario 64's water controls aren't that good, for example (though still better than that game's flying controls, which are atrocious).
Yes, water sections are fun, whether Mario Odessy, Mario 64 of Ocarina of Time Water Temple.

Even those anxiety inducing Sonic the Hedgehog underwater levels with that soundtrack are fun.

https://www.youtube.com/watch?v=v1NOAUmhCmg
Jolly Roger Bay and Dire Dire Docks from Super Mario 64 were superb. Fantastic music too. In fact, a lot of water levels have great music.
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Braggadar: And with games that have a character that can perform almost ridiculous (often superhuman) acrobatic feats, then when they fall in water they immediately drown...sorry, that's a letdown.
Another good example of that is the first Assassin's Creed, leaping and climbing all over the rooftops... land in the water, dead!

I gennerally dislike water levels because it seems that half of them you have to dash through to prevent your character from drowning and the other half you can only move really slowly when swimming. I prefer the Batman Arkham way of dealing with water, when you land in it you just grapple straight back out to the land.
The old Spyro 2 & 3 had underwater sections as part of the regular worlds.
Worked really well there, IIRC.