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Totally not surprised by this.
It is obvious that this was lazy and badly done.

It was hardly advertised, we didnt get a release date until like a week before launch.

Not to mention the technical problems, the clearly censored art changes (similar to what the recent commando 2 HD remaster had)

It is a good thing they never did the remasters of WC1 and WC2 they wanted to do, and they just released them here.
Shame we will probably never get a WC 3 classic release.

treasure those CDs boys, make iso's archive those maps and patches.
scan the manuals and strat guides.
Post edited January 30, 2020 by Lord_Kane
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teceem: Czech only? Weird! I've never encountered a (boxed) game that was Dutch-only (maybe some 'games' that were marketed at young children)
When boxed PC games were still a thing, there were a lot more of them without Dutch voice-overs included than with.
It was quite popular to do complete voice overs for games here at one time. Wacraft 3, Heroes of Might and Magic III, IV and V, Disciples II, The I of the Dragon, Painkiller, Far Cry, STALKER and many others have complete Czech voice-overs and were mostly sold that way here. They were not that bad (including many people responsible for Czech voice-overs of movies, shows etc.), but it was still definitely worse than the original.

It seems to have mostly died out though. Most of them are from the 2000-2010 era.

Here are some lists that I've found:

This one has the game names in Czech, but you should be able to tell what they are:
List 1
The first section is official Czech dub, the second section is unofficial/fan-made Czech dub.

This another list is not as extensive, but lists mostly only the more known about titles:
List 2

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Lord_Kane: Not to mention the technical problems, the clearly censored art changes (similar to what the recent commando 2 HD remaster had)
From what little I've seen of it, I noticed this:

Trolls throw axes instead of spears because apparently the term "spear chucker" could be considered offensive...

Skeletons have helmets because we know why :P.

Is there a lot more than this?
Post edited January 30, 2020 by idbeholdME
Releases like this and Commandos 2 HD make lazy remasters look sublime in comparison.
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teceem: Czech only? Weird! I've never encountered a (boxed) game that was Dutch-only (maybe some 'games' that were marketed at young children)
When boxed PC games were still a thing, there were a lot more of them without Dutch voice-overs included than with.
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idbeholdME: It was quite popular to do complete voice overs for games here at one time. Wacraft 3, Heroes of Might and Magic III, IV and V, Disciples II, The I of the Dragon, Painkiller, Far Cry, STALKER and many others have complete Czech voice-overs and were mostly sold that way here. They were not that bad (including many people responsible for Czech voice-overs of movies, shows etc.), but it was still definitely worse than the original.

It seems to have mostly died out though. Most of them are from the 2000-2010 era.

Here are some lists that I've found:

This one has the game names in Czech, but you should be able to tell what they are:
List 1
The first section is official Czech dub, the second section is unofficial/fan-made Czech dub.

This another list is not as extensive, but lists mostly only the more known about titles:
List 2

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Lord_Kane: Not to mention the technical problems, the clearly censored art changes (similar to what the recent commando 2 HD remaster had)
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idbeholdME: From what little I've seen of it, I noticed this:

Trolls throw axes instead of spears because apparently the term "spear chucker" could be considered offensive...

Skeletons have helmets because we know why :P.

Is there a lot more than this?
the shade (a skeletal ghost figure) has a facemask akin to deadpool.
the axe thing may not be censoring as trolls threw axes in WC II. but you never know nowadays
Post edited January 30, 2020 by Lord_Kane
Blizzard betraying their fans. Anyone surprised?!
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Matewis: How the mighty have fallen :(
And a long time ago too.

Blizzard really is a perfect example of all the ways gaming has changed since my (our?) youth. It used to be not that they just made great games, but games with a strong sense of identity, rooted in the old-school nerd-gamer culture. Warcraft with its Tolkien-esque fantasy and strong Warhammer inspirations, Diablo being basically an old-schoold D&D module (in terms of mood, flavor, looks, not mechanics).

But like the industry as a whole, gaming culture as a whole, really, the bigger they got the bigger they wanted to get, exchanging all of those old-school sensibilities and work ethics for crappy corporate attitude and a mass appeal "designed by marketing team" style of pretty much all of their games.

WoW was a theme-park ride version of Warcraft from the start, and increasingly so as time went on. Hearthstone is dumbed down version of MtG designed around the idea of keeping everything that's "addictive" about it and ditching everything that's old school - even complex, artful graphics are ditched in favor of simple, cartoonish pictures. Overwatch isn't rooted in anything. It's a pixar-looking product designed around functional, easy to monetize mechanics and marketable "characters". Heroes of the Storm was just an attempt to ride the MOBA bandwagon and use the marketability of established characters from other games, in a way that cemented the fact that to Blizzard those are no longer characters with any substance behind them - just marketable toys. Now that Reforged turns their last great RTS into a quick, outsourced cash-in... is it even really a new low?
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idbeholdME: It was quite popular to do complete voice overs for games here at one time. Wacraft 3, Heroes of Might and Magic III, IV and V, Disciples II, The I of the Dragon, Painkiller, Far Cry, STALKER and many others have complete Czech voice-overs and were mostly sold that way here. They were not that bad (including many people responsible for Czech voice-overs of movies, shows etc.), but it was still definitely worse than the original.

It seems to have mostly died out though. Most of them are from the 2000-2010 era.
We had the same thing here in Poland. One of the reasons why we got better prices back than too - this games were pretty much useless abroad (out off the box anyway). I'm surprised that Painkiller got full voice overs. Even though it is a Polish game we only got the text translated here (and the interesting fact that the game was sold here for an equivalent of about 7 Euro from the start). And Stalker got a very interesting form of translation with a translator voice on top of original voices, the same way movies are handled here.


As for Warcraft, I actually tried to launch my not-reforged version, and was greeted with 'Warcraft III was unable to initialize: Error 3'. Oh Blizzard...
Blizzard who has seen and who sees you, hope this isn´t contagious.
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Breja: ...
Yeah, 'our youth' is correct :) I can still vividly remember the first time I played WC1 as a kid.

For me the first warning signs was the real money auction house in D3, which I knew would mess with the item drop rates, and so also the fun, to get people to actually use the thing. Old school Blizzard with it's obsession to only release highly polished titles would never have done that.
But I still had a little hope left. However that was completely dashed with the D:Immortal announcement. A shitty mobile game from Blizzard? Dumbed down and inferior Diablo brand hack-n-slah gameplay? Yeah, then they truly became Blizzard in name only. I'll admit I fell for the Reforged hype, but then cancelled my pre-order like many others after the Blitzchung incident.

I'm afraid though that we probably have some 'professional differences' when it comes to WoW and Hearthstone :) I'd contend that both at least used to be great games worthy of the Blizzard name. In the very least I had tons of fun with both for the couple of months I played them (many years ago by now). I know that WoW has lost the plot since though. Quite literally as well: as far as I'm concerned the lore has been completely tarnished.

But I totally agree about Overwatch and HotS. I don't really know for sure if they're good or bad games. Overwatch at least seems to be very popular, but I just don't find its vibe/style the least bit appealing. It's not that I have anything against Pixar themes, so perhaps what throws me off is that it doesn't feel like a Blizzard game. Perhaps because it's not rooted in anything like you said.

But I guess we're used to this disappointment by now? For a brief and glorious moment it seemed like we would get a proper C&C4 game too, but then I think EA realized from fan feedback that we had zero interest in a persistently online game with a multiplayer focus. So they canned it :'(
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Matewis: I'm afraid though that we probably have some 'professional differences' when it comes to WoW and Hearthstone :) I'd contend that both at least used to be great games worthy of the Blizzard name. In the very least I had tons of fun with both for the couple of months I played them (many years ago by now). I know that WoW has lost the plot since though. Quite literally as well: as far as I'm concerned the lore has been completely tarnished.
Here's the thing - I agree that WoW at least is, or was at one point, a good game. It was not a good fit for me, as I dislike grinding, prefer single player games, and just found the whole thing rather tedious over an extended period of time. But I still had some fun with for a few months plaing with a friend. What I meant was not to contend that WoW was in itself a bad game, certainly not a poorly made game. But that it marked a departure in Blizzard's thinking of what "warcraft" is to them, and what games in general they intend to make and why. Becuse fun though it is, it is a theme-park. It is no longer the epic, often even tragic fantasy story, it's a Disneyland version of it. It's what Galaxy's Edge is to Star Wars. You're no longer in the thick of things, at least not untill the endgame perhaps, you are just some shmuck gathering rat tails (prize tickets) by the dozens for prizes. You're there simultanously with tons of other people, who are all doing the same quests as you, or the quests you already did. Quest givers always stand in the same place, forever needing help with the same things. Because they are not characters. They are theme-park employees dressed as Warcraft characters. WoW is what made Warcraft a household name outside of the traditionally gamer circles, but it's also what killed Warcraft as a genuine fantasy epic of the gaming culture.

As for Hearthstone, it is also no incompetently made for what it is, but honestly it takes about five minutes with something like MtG: Arena to see how barebones and ugly Hearthstone really is. And I do absolutely loathe the existence of cards with random effects. That alone is something that ruins a CCG like this for me.

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Matewis: But I totally agree about Overwatch and HotS. I don't really know for sure if they're good or bad games. Overwatch at least seems to be very popular, but I just don't find its vibe/style the least bit appealing. It's not that I have anything against Pixar themes, so perhaps what throws me off is that it doesn't feel like a Blizzard game.
But that's the same thing! The thing I dislike about Pixar, about most CG animated movies nowadays, and this extends to Overwatch being their faithful copy in aesthetic terms, is how samey it all looks. No matter the setting, the story, it all goes fot the same look, the same tone, the same style, because it's what's proven to be easy on the eyes, it's easy to market to a wide audience. So no, it doesn't feel like a Blizzard game, because it's not supposed to feel like anything. It's supposed to be pleasantly bland.
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Matewis: For me the first warning signs was the real money auction house in D3
That... and the always online DRM.
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Breja: Here's the thing - I agree that WoW at least is, or was at one point, a good game. It was not a good fit for me, as I dislike grinding, prefer single player games, and just found the whole thing rather tedious over an extended period of time. But I still had some fun with for a few months plaing with a friend. What I meant was not to contend that WoW was in itself a bad game, certainly not a poorly made game. But that it marked a departure in Blizzard's thinking of what "warcraft" is to them, and what games in general they intend to make and why. Becuse fun though it is, it is a theme-park. It is no longer the epic, often even tragic fantasy story, it's a Disneyland version of it. It's what Galaxy's Edge is to Star Wars. You're no longer in the thick of things, at least not untill the endgame perhaps, you are just some shmuck gathering rat tails (prize tickets) by the dozens for prizes. You're there simultanously with tons of other people, who are all doing the same quests as you, or the quests you already did. Quest givers always stand in the same place, forever needing help with the same things. Because they are not characters. They are theme-park employees dressed as Warcraft characters. WoW is what made Warcraft a household name outside of the traditionally gamer circles, but it's also what killed Warcraft as a genuine fantasy epic of the gaming culture.
Yeah I'd definitely agree that in a sense it's a themepark, but for me that was kind of what I wanted. The big allure for me was that I could explore the WC3 universe from ground level, and soak in the atmosphere. Even as a lowly schmuck. I agree that the themepark employees being frozen in place is a bit immersion breaking, but I accepted it as a price I had to pay.
Where things went south for me however is that I didn't want to be anything more than part of the rank and file of, say, a horde of orcs commanded by Thrall when it comes to big story events. I think part of the reason is exactly that, there are thousands of other players and it's simply incredulous for all(or really any) of us to be of critical importance for moving the story forward. It's far more believable and immersive for all of us to be random warriors making a living in the world, but that are randomly sucked into the main story events without being prime movers in it. Which is how to me at least the lore has been ruined. How, for example, 'Azerothian adventures' accompanying people like Jaina to accomplish big things are now part of the lore.

I don't know, perhaps I'm being too critical. Or perhaps it's just too difficult to tell an engaging story in an MMO setting, or rather perhaps too easy not to. The Battle for Mount Hyjal is a fun instance in WoW where you're in the thick of things but that doesn't overplay the players' importance, however perhaps it borrows that from its WC3 origins.
Perhaps if the story was written better and the player characters weren't hamfisted into the lore it'd be a different matter entirely, even while still being in essence a themepark.

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Breja: But that's the same thing! The thing I dislike about Pixar, about most CG animated movies nowadays, and this extends to Overwatch being their faithful copy in aesthetic terms, is how samey it all looks. No matter the setting, the story, it all goes fot the same look, the same tone, the same style, because it's what's proven to be easy on the eyes, it's easy to market to a wide audience. So no, it doesn't feel like a Blizzard game, because it's not supposed to feel like anything. It's supposed to be pleasantly bland.
Oh I see what you mean. Perhaps that's what throwing me off too but I'm not really sure. I don't really think I'm adverse to the Pixar vibe, or its as you you so succinctly put it, pleasant blandness . There are several Pixar films I can think off that I would still enjoy tremendously if I were to watch them now. Bearing in mind though that I only watch films very infrequently.
I suspect my issue with Overwatch is that it feels too random, and comes off as trying too hard. It's as if every single character is the result of a brain storming session. Which comes back to your point of it not being rooted in anything. There's nothing inherently wrong with that I don't think, but it just doesn't work for me, especially for a Blizzard game.
Completely on the flip side of this is something like Team Fortress 2 which is designed to have a 1960s/70s American vibe, and it totally works for me! Don't ask me why but I often think of the film Stir Crazy (1980 so it would've been made in the 70s) when loading up TF2.
Morelike Warcraft 3: Refunded.
Post edited January 31, 2020 by ReynardFox
First Commandos 2 HD Remaster and now this Warcraft 3 Reforged, it seems cashing in on classic games/IP's has become the new standard not to mention they are inferior to the older versions.

Will people ever learn i wonder, will they continue to get burned every time like they have up until this point. Worst thing is when devs/publishers have their own platform because then they have no reason to honor refunds even if the product they sell is based on deceptive marketing.

It's also amazing how Blizzard managed to shit on their own community....AGAIN !
Post edited January 31, 2020 by ChrisGamer300
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Paradoks: As for Warcraft, I actually tried to launch my not-reforged version, and was greeted with 'Warcraft III was unable to initialize: Error 3'. Oh Blizzard...
If you have the original game on Battlenet, you are still forced to download the ~20GB update even if you didn't buy Reforged which is also extremely idiotic.