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https://www.polygon.com/2018/2/23/17042242/metal-gear-survive-sv-coins-boosts-character-save-slots-micotransactions-konami

The current state of gaming does not cease to amaze me. Really, shit like that makes me glad my stance on DRM and Steam and now also my aging PC mostly cut me off from major publishers and AAA games. Hell, I'm close to giving up on buying from GOG too :P

Sometimes I feel like I should seriously look into new choose your own adventure books and solitare board games. I know to some this probably sounds like becoming a totaly pathetic no-life nerd, but come on. A choose your own adventure book at least doesn't charge me extra for using a bookmark to save my progress :P
Unfortunately, this is a normal practice in all modern mmorpg which is spreading in all online games with microtransactions.

I read, however, that the same thing was in the online version of the old MGS, but then strangely people weren't complaining this abominable practice.
It's insane that people are willing to pay for and support these practises. Since it's becoming more and more common, people must really enjoy paying multiple times for their rented product.
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This is what's going to happen if The Oasis falls into the wrong hands.

EDIT
Okay this is creepy. As soon as I posted that an Oasis song came on the radio.
Post edited February 26, 2018 by tinyE
That's not creepy. After all... you're their wonderwall.
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Alexim: Unfortunately, this is a normal practice in all modern mmorpg which is spreading in all online games with microtransactions.
Yeah, hardly a new thing for an always online game, sadly. And yeah, we should enjoy singleplayer offline games (with a huge budget) while they exist, because I bet they won't much longer.
It's already bad enough when online games want you to pay for an app or client program app then charge you for monthly playing but if they start to actually fully vamp the use of saving the game only by yet paying more money. Then what is the point of buying the game in the first place?

Just pass the app or client app program for free and on registration set up the account to pay for all the use. If they make the yearly charge at a fair price there shouldn't be any issue on cost for the game.

They are getting greedier by the second on how to extract money from players.
Any games infested with DRM are not worth buying anyway, so this doesn't affect me. But it sucks that most gamers allow themselves to be scammed so badly.
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Fairfox: peeps should be liek me an' just general lee an' innate lee hate teh genre, theeen proble m solved! fixes those loot crate-box issues too-too, 'n' all teh other crappies taht latch onto it.
....
tho granted taht is sort of exxxxxxxtreme wax on wax offnesswuss
Yeah. Haters gonna hate, lovers gonna love, bouncers gonna bounce, doctors gonna docto, and so on and so forth. You get the picture.
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StingingVelvet: Yeah, hardly a new thing for an always online game, sadly. And yeah, we should enjoy singleplayer offline games (with a huge budget) while they exist, because I bet they won't much longer.
I don't understand this kind of black and white thinking. While there probably will be more and more "online games with microtransactions", I don't see them completely replacing all single-player games.

It is the same when people discuss about streaming games (ie. you don't have any games installed on your device, but they are merely streamed to your client device on the fly), it seems as if some people feel they'd be the only way to play games in the future, ie. there would be no "local games" on any kind of devices, ever again.

Similarly, a couple of years ago even Microsoft claimed that in the near future hardly anyone will be using a keyboard for their computer and internet usage, only some mad programmers maybe, but everyone else will use some touch and gesture controls for everything. Hence, keyboards will be fast becoming a thing of the past.

I guess MS was trying to convince PC users to move to Windows RT tablets (without keyboards) with such "predictions". Later they seemed to wake up back to reality, by introducing physical keyboards to their Surface tablets. :D

So yeah, while lots of people do internet without a physical keyboard nowadays (with their phones mainly), it hasn't killed off the need for keyboards or even mice. People still buy PCs too (mainly laptops nowadays), and want to use also keyboards and mice. Both can co-exist at the same time (touch controls and keyboards), same goes to streaming gaming and local games, online games and single-player games, etc...
Post edited February 26, 2018 by timppu
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timppu: I don't understand this kind of black and white thinking. While there probably will be more and more "online games with microtransactions", I don't see them completely replacing all single-player games.
Well the part in parenthesis there is to indicate I'm talking about big budget games from major companies. There's just way too much added revenue in online games to ignore, even if the online component isn't really the focus. Companies are all about return on investment, especially when game budgets keep skyrocketing, so I don't see a future where it doesn't become more and more common. Even our beloved CD Projekt have indicated Cyberpunk will have some kind of online mode.

Bethesda are the one large company still making a ton of offline only games right now, but they were rewarded with disappointing sales for titles like Dishonored 2 and Prey, sadly. How long will they hold out? Who knows.

Luckily I see no end to the indie and small team games we currently receive, and hopefully those will expand into new genres and styles. I love the Baldur's Gate style games, but man could I go for an indie Deus Ex or Morrowind.
And this is the reason I'm done with the so called AAA gaming industry. For years now it has been getting worse and worse. It started with DLC and people were like oh it's nothing bad they are optional and look were we are today with all those shitty microtransactions and lootboxes. If I want to gamble I'll walk into a casino I don't need this shit in my games. What we need is another gaming crash so the bad seeds can be sorted from the good ones and the business goes back to people who care about games instead of greedy bastards who only care about sucking you dry for every penny you own with at least effort put into the game as possible.
Post edited February 26, 2018 by UnrealDelusion
Why would anybody even consider paying $10 for that? If someone falls for that, it's completely their fault. I can understand microtransactions for some cosmetic stuff (even if I would never buy it myself), but this is just disrespectful.
Post edited February 26, 2018 by Caesar.
EA has tried crap like this before and it blew up on them.

I remain positive and hold out hope that the gaming world will put their collective foot down and refuse this bullshit.
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ApexProcyon: It's insane that people are willing to pay for and support these practises. Since it's becoming more and more common, people must really enjoy paying multiple times for their rented product.
That's the real problem here. I'm not even mad at the publishers. I remember seeing some study recently that showed only something like 6% of gamers are opposed to microtransactions and don't partake in them at all. At this point it's hard to expect publishers not to milk gamers for all they can - apparently the majority is practically begging for it.