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Caesar.: Why would anybody even consider paying $10 for that? If someone falls for that, it's completely their fault. I can understand microtransactions for some cosmetic stuff (even if I would never buy it myself), but this is just disrespectful.
People paying for cosmetic stuff are just as much to blame for where we are today. Costumes and other cosmetics used to be unlockable by playing the game. The majority of the gamers today (and excuse me if I offend someone :)) are just plain dumb idiots. They are taken for a ride and once they realise what they have done it's too late.

This is only going to get worse and worse.
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ApexProcyon: It's insane that people are willing to pay for and support these practises. Since it's becoming more and more common, people must really enjoy paying multiple times for their rented product.
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Breja: That's the real problem here. I'm not even mad at the publishers. I remember seeing some study recently that showed only something like 6% of gamers are opposed to microtransactions and don't partake in them at all. At this point it's hard to expect publishers not to milk gamers for all they can - apparently the majority is practically begging for it.
Exactly, how many companies turn down what's basically profit without investment? If the consumers are willing to pay for nothing over and over again, the companies will gladly provide.
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Breja: https://www.polygon.com/2018/2/23/17042242/metal-gear-survive-sv-coins-boosts-character-save-slots-micotransactions-konami

The current state of gaming does not cease to amaze me. Really, shit like that makes me glad my stance on DRM and Steam and now also my aging PC mostly cut me off from major publishers and AAA games. Hell, I'm close to giving up on buying from GOG too :P

Sometimes I feel like I should seriously look into new choose your own adventure books and solitare board games. I know to some this probably sounds like becoming a totaly pathetic no-life nerd, but come on. A choose your own adventure book at least doesn't charge me extra for using a bookmark to save my progress :P
I share your sentiment Breja.
I have windows 7pro and I can't even start most of the newer games I buy on gog; some |1-1-0.dll requirement Microsoft and gog put in place few years back. They claim it fixes issues but I doubt that very much since it's Microsoft.
If it was a Multiplayer-only game I'd say they're trying to make it like MMO's are with character slots, but no this game even has single player. MGS had a good run throughout the years but I believe the real thing ended with MGS4, MGS5 seems to have been influenced by the increasing popularity of open world games and to me it seems it doesn't belong to such a setting.

I really hope people don't fall for this, ingame purchases are already a cancer in the mobile world, the last thing I want to see is being popularized in the PC gaming area.
Someone has to program in these features, and presumably a lot of those programmers are gamers. I wonder hif any of them get a little sick to their stomach while writing the necessary code?

If the game allows for local saves instead of mandatory cloud saves, maybe save-scumming is possible in order to manually get multiple save slots? From a review I read it seems like these extra slots are to allow for different characters without overwriting the previous character, and not for multiple save slots for a single playthrough. I can't imagine that save-scumming in this case would be a big burden, unless you're a player who switches back and forth frequently among your different characters.

The pricing of this thing, too. $10 for 3 extra character slots? Yikes! Are they really saying that this is worth 1/4 of the price of the entire $40 game?
Don't like it, don't buy it. I'm sure someone out there will.
That's how Gaming as a Service and SaaS in general could harm the end users and the quility of the products themselves.

Users own nothing, just a sucription to a service (an always online game is a service too), using a client to access it and constatly be subjects to any bad or gridy idea developers or publicers may have.

Unfortunately gaming community, has too many members without any IT skill, who won't understand, until they will be affected some day by finding themselves locked out of their games.
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Breja: https://www.polygon.com/2018/2/23/17042242/metal-gear-survive-sv-coins-boosts-character-save-slots-micotransactions-konami

The current state of gaming does not cease to amaze me. Really, shit like that makes me glad my stance on DRM and Steam and now also my aging PC mostly cut me off from major publishers and AAA games. Hell, I'm close to giving up on buying from GOG too :P

Sometimes I feel like I should seriously look into new choose your own adventure books and solitare board games. I know to some this probably sounds like becoming a totaly pathetic no-life nerd, but come on. A choose your own adventure book at least doesn't charge me extra for using a bookmark to save my progress :P
What Konami does here is ultra shitty, but from what I can gather it is not what you describe.

They do not charge you for saving your game, they charge you for character slots. You can save as much as you want with your one character. It's not until you want to play with a different character that you have to choose between overwriting the saves for the first character or coughing up ten bucks to keep both of them.
Post edited February 26, 2018 by Randalator
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Randalator: What Konami does here is ultra shitty, but from what I can gather it is not what you describe.

They do not charge you for saving your game, they charge you for character slots. You can save as much as you want with your one character. It's not until you want to play with a different character that you have to choose between overwriting the saves for the first character or coughing up ten bucks to keep both of them.
I didn't describe it at all, I just posted the link. Unless you're referring to the thread title, in which case I guess maybe I should have called it "wanna save more than one game?" but let's not split hairs.

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vanchann: Unfortunately gaming community, has too many members without any IT skill, who won't understand, until they will be affected some day by finding themselves locked out of their games.
I really don't think it's a question of IT skills. I have less IT skills than your average woolly mammoth.
Post edited February 26, 2018 by Breja
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HereForTheBeer: Someone has to program in these features, and presumably a lot of those programmers are gamers. I wonder hif any of them get a little sick to their stomach while writing the necessary code?

If the game allows for local saves instead of mandatory cloud saves, maybe save-scumming is possible in order to manually get multiple save slots? From a review I read it seems like these extra slots are to allow for different characters without overwriting the previous character, and not for multiple save slots for a single playthrough. I can't imagine that save-scumming in this case would be a big burden, unless you're a player who switches back and forth frequently among your different characters.

The pricing of this thing, too. $10 for 3 extra character slots? Yikes! Are they really saying that this is worth 1/4 of the price of the entire $40 game?
Stefan Molyneux actually interviewed one such guy. And, yeah, he said he felt absolutely terrible as a game dev for what he's been told to do, which is why he went on Stefan's show.

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ApexProcyon: It's insane that people are willing to pay for and support these practises. Since it's becoming more and more common, people must really enjoy paying multiple times for their rented product.
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Breja: That's the real problem here. I'm not even mad at the publishers. I remember seeing some study recently that showed only something like 6% of gamers are opposed to microtransactions and don't partake in them at all. At this point it's hard to expect publishers not to milk gamers for all they can - apparently the majority is practically begging for it.
What kills me is that even Kanye West of all people even had common sense about this.


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timppu: I don't understand this kind of black and white thinking. While there probably will be more and more "online games with microtransactions", I don't see them completely replacing all single-player games.
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StingingVelvet: Well the part in parenthesis there is to indicate I'm talking about big budget games from major companies. There's just way too much added revenue in online games to ignore, even if the online component isn't really the focus. Companies are all about return on investment, especially when game budgets keep skyrocketing, so I don't see a future where it doesn't become more and more common. Even our beloved CD Projekt have indicated Cyberpunk will have some kind of online mode.

Bethesda are the one large company still making a ton of offline only games right now, but they were rewarded with disappointing sales for titles like Dishonored 2 and Prey, sadly. How long will they hold out? Who knows.

Luckily I see no end to the indie and small team games we currently receive, and hopefully those will expand into new genres and styles. I love the Baldur's Gate style games, but man could I go for an indie Deus Ex or Morrowind.
Bad news: Elder Scrolls Online. Yep, they're in on it, too. A buddy of mine plays on the euro servers, and he has informed me that someone he knows spent a large sum of money on lootboxes.
Post edited February 26, 2018 by kohlrak
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vanchann: Unfortunately gaming community, has too many members without any IT skill, who won't understand, until they will be affected some day by finding themselves locked out of their games.
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Breja: I really don't think it's a question of IT skills. I have less IT skills than your average woolly mammoth.
I think you're right.
That should have been common sense in the end, but as we have seen it doesn't apply.
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Breja: I really don't think it's a question of IT skills. I have less IT skills than your average woolly mammoth.
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vanchann: I think you're right.
That should have been common sense in the end, but as we have seen it doesn't apply.
I've tried to talk people into gog over steam for this reason, and they often say that it doesn't matter to them, or they say that it'll never happen. To be fair, most of these people haven't been gaming that long and/or never played an MMO that got reset or horribly updated (oh Runescape).
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timppu: I don't understand this kind of black and white thinking. While there probably will be more and more "online games with microtransactions", I don't see them completely replacing all single-player games.
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StingingVelvet: Well the part in parenthesis there is to indicate I'm talking about big budget games from major companies. There's just way too much added revenue in online games to ignore, even if the online component isn't really the focus. Companies are all about return on investment, especially when game budgets keep skyrocketing, so I don't see a future where it doesn't become more and more common. Even our beloved CD Projekt have indicated Cyberpunk will have some kind of online mode.

Bethesda are the one large company still making a ton of offline only games right now, but they were rewarded with disappointing sales for titles like Dishonored 2 and Prey, sadly. How long will they hold out? Who knows.

Luckily I see no end to the indie and small team games we currently receive, and hopefully those will expand into new genres and styles. I love the Baldur's Gate style games, but man could I go for an indie Deus Ex or Morrowind.
Honestly, while I do appreciate Bethesda's commitment to single player experiences, Prey and Dishonored 2 were both very pretty, but lacking in substance for me. Too much flash, not enough grit, unlike the Doom reboot. I really liked the original Dishonored, but the second just seems to lack that charm that it had.
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HereForTheBeer: Someone has to program in these features, and presumably a lot of those programmers are gamers. I wonder hif any of them get a little sick to their stomach while writing the necessary code?

If the game allows for local saves instead of mandatory cloud saves, maybe save-scumming is possible in order to manually get multiple save slots? From a review I read it seems like these extra slots are to allow for different characters without overwriting the previous character, and not for multiple save slots for a single playthrough. I can't imagine that save-scumming in this case would be a big burden, unless you're a player who switches back and forth frequently among your different characters.

The pricing of this thing, too. $10 for 3 extra character slots? Yikes! Are they really saying that this is worth 1/4 of the price of the entire $40 game?
Not $10 for 3 slots it's $10 for each slot so $30 in total.
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HereForTheBeer: Someone has to program in these features, and presumably a lot of those programmers are gamers. I wonder hif any of them get a little sick to their stomach while writing the necessary code?

If the game allows for local saves instead of mandatory cloud saves, maybe save-scumming is possible in order to manually get multiple save slots? From a review I read it seems like these extra slots are to allow for different characters without overwriting the previous character, and not for multiple save slots for a single playthrough. I can't imagine that save-scumming in this case would be a big burden, unless you're a player who switches back and forth frequently among your different characters.

The pricing of this thing, too. $10 for 3 extra character slots? Yikes! Are they really saying that this is worth 1/4 of the price of the entire $40 game?
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UnrealDelusion: Not $10 for 3 slots it's $10 for each slot so $30 in total.
D'oh! I'd definitely be looking into save-scumming then.