Posted May 19, 2021
Recently I was thinking a little about vertical synchronization commonly known as V-sync. FPS games are among these where the difference between enabling V-sync and disabling it makes a huge difference. First of all, I have to say that I use a standard 60 Hz monitor, so I can't use G-Sync. V-sync is my only option.
I've done some tests on Quake Champions recently. Usually I play with V-sync on. I decided to experimentally turn it off. Before I decided to do this I was 100% sure that I'm gaming without any input lags. Turning V-sync off proved me wrong. The player characters react noticeably faster without V-sync. I knew that V-sync can cause input lags, but I had no idea that the difference in QC will be so major.
Another interesting example is Neverwinter Nights Enhanced Edition. V-sync in this game caused major camera stutters for some reason. That's why Beamdog removed an option to enable it for good. Now the stutters are almost gone, but the game puts heavy load on GPU. There's still an option to enable it through graphics drivers options, but if you do this, the stutters will reappear.
So what are the advantages of using V-sync? First of all, it eliminates screen tearing that can appear in some games. In the past I've experienced heavy tearing without this feature enabled. Unpleasant thing. Second, it limits GPU usage. Without V-sync there's basically no limit of fps which the game can display (unless the game offers a hard option to limit it). This usually means 100% GPU usage (noise, heat and shorter lifespan of GPU). V-sync limits frames to whatever your monitor refresh rate is.
Disadvantages? Input lag in some games and longer player reaction time due to less fps (important especially in online shooters). Right now I'm considering to disable V-sync for good when I'm playing online shooters. Probably will leave it in other games.
What about you? Do you use V-sync? What is your experience with using this option?
I've done some tests on Quake Champions recently. Usually I play with V-sync on. I decided to experimentally turn it off. Before I decided to do this I was 100% sure that I'm gaming without any input lags. Turning V-sync off proved me wrong. The player characters react noticeably faster without V-sync. I knew that V-sync can cause input lags, but I had no idea that the difference in QC will be so major.
Another interesting example is Neverwinter Nights Enhanced Edition. V-sync in this game caused major camera stutters for some reason. That's why Beamdog removed an option to enable it for good. Now the stutters are almost gone, but the game puts heavy load on GPU. There's still an option to enable it through graphics drivers options, but if you do this, the stutters will reappear.
So what are the advantages of using V-sync? First of all, it eliminates screen tearing that can appear in some games. In the past I've experienced heavy tearing without this feature enabled. Unpleasant thing. Second, it limits GPU usage. Without V-sync there's basically no limit of fps which the game can display (unless the game offers a hard option to limit it). This usually means 100% GPU usage (noise, heat and shorter lifespan of GPU). V-sync limits frames to whatever your monitor refresh rate is.
Disadvantages? Input lag in some games and longer player reaction time due to less fps (important especially in online shooters). Right now I'm considering to disable V-sync for good when I'm playing online shooters. Probably will leave it in other games.
What about you? Do you use V-sync? What is your experience with using this option?
Post edited May 19, 2021 by Sarafan