Mission 1, Turn 4 - (Queen Origi, Tower team,)
Current Turn will end
7 PM UTC, 24 September unless actions posted allow update sooner.
Queen Origi crept stealthily down the dark stairs.
The half-orc guards ahead of her were certainly making enough noise to cover her light footsteps. At the bottom of the rooftop set of stairs was a very small empty space, evidently only to access the stairway, with a door on the right. (roll dice) She opened the door carefully, revealing an open room with a row of bunks and chests with locks. A barracks room, she thought, but her gaze did not linger long. Below came the screech of a parrot and the howl of a monkey. One of the half-orc guards she had been following was already thundering down another set of stairs along the wall just ahead. (roll dice) However the other guard, the brute who had so visciously assaulted her prince, was lagging behind.
(Following action choice verified by PM - roll dice)
With a small tight smile
Origi used the commotion downstairs to sneak up behind this thug and used her higher position on the stairs to handily bag the clueless
guard. (roll dice) She ruthlessly wielded her rapier to hamstring him, sending the guard tumbling the rest of the way down the stairs.
Queen Origi showed no mercy to the sprawled
guard as she thrust her rapier straight into the back of his neck where his head met his spine, making sure that this was one guard who would never again abuse anyone ... and would definitely never know the taste of albatross!
-----
(Monkey aced the initiative roll over the entire team - LOL.)
(roll dice)
Monkey hit the
guard captain full in the face as the human reeled backwards. Before the captain could take a breath or try to scrape Monkey off without stabbing himself, Monkey had stuck both hind feet over his mouth, grabbed two handfuls of hair, and pushed off again leaping for the window where
Cracker sat watching things unfold.
The
Vampirate was still young as their kind went, and without much experience in her new role yet, but she tried to rectify her mistake by scrambling her way up Dakka to reach
Durik's head. (roll dice)
Grog'tial shot the stake-bolt (roll dice) and had the satisfaction of seeing it hit the
vampirate, but was it enough? Realizing that something had jumped on him,
Durik threw himself back towards the nearest wall in an attempt to crush or stun the creature with the weight of Dakka. (roll dice) The stake-bolt entered the
vampirate millimeters below the heart, but that didn't matter as
Durik turned to his right and slammed backwards into the tower's south wall, driving the bolt upwards to pierce the heart after all.
(roll dice) Seeing the stake-bolt hit and Durik slamming it home,
Aylar took the briefly open path to dash through the gate and descend upon the
guard captain, still reeling from Monkey's attack and departure.
Aylar didn't give the
captain any chance to recover as his cutlass sang sweetly across his throat, silencing any possible outcry forever.
Mighty came right on
Aylar's heels, crab claw held as a shield, his mighty cudgel ready, only to see
Aylar cut the
guard captain down. (roll dice) Thundering footsteps and a roar of challenge came from somewhere barely above him and inside the door and the next moment a bastard sword slammed down to glance off the crab claw as if it were a mere child's toy thrown peevishly against a mountain. (roll dice) Pleased with the new target,
Mighty used the claw to effortlessly sweep aside the bastard sword and brought his mighty cudgel down to satisfyingly crush the
guard's skull, much to
Cracker's delight.
Argy had slipped through the gate right behind
Mighty, brandishing her pan and watching for any comers from the other dimly lit towers or in case anyone from the town had heard them.
Through the open door they could see it was some sort of low storage area, with stairs to the right going up approximately 1.75 meters to the first floor. To the left along the outside sea-facing tower wall were stairs going down into a cellar or possible dungeon. There had been the sound of a brief commotion above them, as if someone large had fallen, but it was quiet now.
With
Cracker's warning screech and
Monkey's howl, there was no telling if someone might come seeking answers. They were well aware they might have little time to find
Queen Origi, rescue her prince and disable the harbor chain.
Loot currently available: 2 bastard swords (hand and a half), saber, dirk, bloody Harbor Watch leather armor & tabards (2 half-orc, 1 human), 1 bloody provocative buccaneer outfit (human female), bloody clothing (half-orc, human)