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I'm on the lookout for any friends, estranged friends, acquaintances or complete but-look-harmless strangers that show up on social media with a VR device, so I can parasite over there and get on some sweet, sweet experience points.
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omega64: You'd rather have it the other way around? :P
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Emob78: You mean a woman that looks like Schwarzenegger? That would be kinda weird. She'd probably make you wait to orgasm until you got your ass to the choppa.
Weird good or weird bad?
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Emob78: You mean a woman that looks like Schwarzenegger? That would be kinda weird. She'd probably make you wait to orgasm until you got your ass to the choppa.
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omega64: Weird good or weird bad?
Weird science.
https://www.youtube.com/watch?v=B8dldLG_ZhI
Am I getting ready for VR? Well I'm getting ready for the day when VR is added to the pile of gimmicks and technology that were supposed to be "the next big thing" but weren't. It's only a matter of time before this new generation of VR joins 3D TV, HD-DVD, motion controls, the Segway, Laserdisk, the Zune, Betamax, Windows ME... I think right now the race is between VR and so-called "hoverboards" to be "the next big fail", though I think hoverboards have a head start (haven't heard of any VR devices exploding or bursting into flames... yet).
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cogadh: Am I getting ready for VR? Well I'm getting ready for the day when VR is added to the pile of gimmicks and technology that were supposed to be "the next big thing" but weren't. It's only a matter of time before this new generation of VR joins 3D TV, HD-DVD, motion controls, the Segway, Laserdisk, the Zune, Betamax, Windows ME... I think right now the race is between VR and so-called "hoverboards" to be "the next big fail", though I think hoverboards have a head start (haven't heard of any VR devices exploding or bursting into flames... yet).
Don't forget Sony MiniDisc, DIVX, and of course our old friend Furby.
VR? like in these weird movies? nah not me....

if future games / movies have to be like that i stop playing/watching

no holo shites for me, 3d is already a nightmare for me to watch.
I am definitely getting ready for VR. I have used the Oculus Rift DK1 and DK2 as well as the HTC Vive Beta. Of the three, the Vive is definitely the best, but I am curious to see how it stacks up against the Consumer Version of the Rift. Either way, I think the technology is finally ready.

I don't have a monster PC, so I have pre-ordered the Playstation VR for now. Once I upgrade my PC for the next generation, I will look into the currently available offerings.

No matter how you slice it, I am going to be there.
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jefequeso: Dude, I was able to somehow find a wife. THere's definitely hope for you :P
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F4LL0UT: Well, you're not on a public sex offenders list.
That is incredibley presumptuous of you to say!
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jefequeso: I feel like I'm the only person in gaming who really doesn't care about VR.
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ET3D: Don't know why you feel that. I see a lot of people commenting that way, here and elsewhere.

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jefequeso: Second, I'm not convinced that VR is actually a good fit for established genres. I mean, sure, it could be, but I have yet to see any proof. All the VR games I've seen seem designed around VR that same way a lot of Wii games were designed around motion controls: the tech is either a visible handicap, or is used as a gimmick/crutch. I'm sure we all remember how motion controls ultimately failed to live up to their promise.
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ET3D: I agree, although I think it's less of a problem for VR than for motion controls. VR is a different way to display things, and as that it's not terribly disruptive. If you transition any first person game to VR, it would will provide a heightened experience. It might not provide everything that it could, but it would still provide a better sense of presence.

There would still be need to find where VR shines, and I agree that this would require creative thinking, something that the games industry isn't well known for. :) Although I don't think that's a huge issue. The main problem with motion controls is that games for it were written by people who (apparently) didn't play much with motion controls, and probably didn't like them. With VR I think that a lot more creators will like it, so will look how the get the most of it.

For now I agree, though, we'll see a lot of crappy VR stuff that comes from people who think "what could I do that people who want to play in VR might like" instead of "I have this great idea for a VR game I just have to create".
I dunno, some people have a huge problem adjusting to VR (headaches and motion sickness and all), and I experienced some control weirdness in the Rift games I played. Not to mention concerns about resolution. I don't think the worst case scenario is merely improving things without any downside. So maybe it's not quite as much an uphill battle as it was with motion controls, but from what I've seen VR still requires some advancements and/or changes in common practice to be an unmitigated plus.
Post edited April 05, 2016 by jefequeso
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jefequeso: I dunno, some people have a huge problem adjusting to VR (headaches and motion sickness and all), and I experienced some control weirdness in the Rift games I played. Not to mention concerns about resolution. I don't think the worst case scenario is merely improving things without any downside. So maybe it's not quite as much an uphill battle as it was with motion controls, but from what I've seen VR still requires some advancements and/or changes in common practice to be an unmitigated plus.
Yes, it's still a tradeoff, and in some sense it always will be (it will always require more power and have lower res for the same content). But what I meant was that for those who don't have inherent issues with it, and are willing to accept the lower res, which I think is a large enough population, it can provide added value without as many design challenges as motion controls.

I feel that you, like many others, don't have a real problem with VR, just with the specs and price. As I see it, these are minor technical problems, and if there are enough people who do find current VR usable then the tech will get there quickly enough for others.

Still, IMO AR is where things are, and VR is just a step along the way to that.
I really dont give two *****s about VR, I consider it mostly a gimmick, an expensive gimmick. Don't see its appeal on games. I'm less aligned with John Carmack about the enthusiasm about it, and more agreeing with John Romero being skeptical.
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Tekkaman-James: I am definitely getting ready for VR. I have used the Oculus Rift DK1 and DK2 as well as the HTC Vive Beta. Of the three, the Vive is definitely the best, but I am curious to see how it stacks up against the Consumer Version of the Rift. Either way, I think the technology is finally ready.

I don't have a monster PC, so I have pre-ordered the Playstation VR for now. Once I upgrade my PC for the next generation, I will look into the currently available offerings.

No matter how you slice it, I am going to be there.
When you say, "the HTC Vive Beta" do you mean the HTC Vive Pre? If so, please tell me more of your experience as I prefer user views to "journalist" views. Thankyou :)
The one game I have that I actually think would work extremely well with VR is Subnautica. One of these days I need to try playing it on my GearVR. The resolution is still going to suck, but immersion-wise (pun unintended) it should be awesome.
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Wishbone: The one game I have that I actually think would work extremely well with VR is Subnautica. One of these days I need to try playing it on my GearVR. The resolution is still going to suck, but immersion-wise (pun unintended) it should be awesome.
Have you tried 'Keep Talking and Nobody Explodes'? Great game for two people (one in VR, one reading the bomb defusing manual) :D

I've heard really good things about Subnautica (can't remember if I have it or not)
I was reading an article talking about how VR users are suffering from equilibrium problems, nausea, and headaches. The only thing better than a crippling migraine would be paying $600 for one.

That's kinda funny. No, it's actually hilarious. Good luck, kids. Enjoy your vomit filled crash helmets.
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shane-o: Have you tried 'Keep Talking and Nobody Explodes'? Great game for two people (one in VR, one reading the bomb defusing manual) :D
I haven't tried it, but I've seen lots of videos of it. It looks awesome, but I'm not sure VR would improve it.
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shane-o: I've heard really good things about Subnautica (can't remember if I have it or not)
I highly recommend it, provided that you don't mind that it's in Early Access. It's absolutely beautiful, extremely atmospheric, quite geeky and surprisingly creepy in parts.

But again, it's not complete yet, they're still working on it. What is currently there is of extremely high quality though.