jefequeso: Second, I'm not convinced that VR is actually a good fit for established genres. I mean, sure, it could be, but I have yet to see any proof. All the VR games I've seen seem designed around VR that same way a lot of Wii games were designed around motion controls: the tech is either a visible handicap, or is used as a gimmick/crutch. I'm sure we all remember how motion controls ultimately failed to live up to their promise. I could easily see VR falling into the same trap, with games getting wrapped up in the novelty of the technology and failing to develop experiences that are compelling apart from that novelty.
This is a very good point. Those of us who remember the introduction of the CD-ROM into the PC ecosystem also remember the sudden ridiculous overuse of FMV sequences in games, because panicky developers (or possibly executives) said "We have to use all that space for something!"
A lot of games (and other kinds of applications) were released around that time, the main selling point of which was that they contained an awful lot of data. This did not automatically make for better games however.
The same thing happened after the introduction of 3D graphics. Suddenly, a lot of games for which 3D was a drawback rather than a benefit were made in 3D anyway, just because it was "the next big thing".
No matter what, I'm sure we'll see a lot of "VR Games" that really shouldn't have been made for VR to begin with. The question is whether VR will survive this onslaught, or will, in the mind of the public, become synonymous with crappy games with unwieldy control schemes, and thus fade out of the public consciousness. I suppose only time will tell.