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Wishbone: Oculus already has that. I wouldn't recommend it at the current resolutions though. Sure, you can watch a FullHD movie on a big screen TV from a couch in a log cabin atop a snow covered mountain, but once you figure out how much of the display is wasted on overscan edges and background, it turns out you're actually watching a movie in about 240p. Personally I'd rather watch it in full resolution on my own TV from my own couch. What's the point of watching a movie in exotic surroundings? You're watching a movie. If it's a movie worth watching, you shouldn't even be aware of your surroundings.
Human brain is easily fooled. I can imagine that watching TV by burning hearth in a cabin on top of a snowy mountain can be a strangely relaxing, escapist experience - and not all movies are quite visual enough to need high resolutions anyway.
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Wishbone: Oculus already has that. I wouldn't recommend it at the current resolutions though. Sure, you can watch a FullHD movie on a big screen TV from a couch in a log cabin atop a snow covered mountain, but once you figure out how much of the display is wasted on overscan edges and background, it turns out you're actually watching a movie in about 240p. Personally I'd rather watch it in full resolution on my own TV from my own couch. What's the point of watching a movie in exotic surroundings? You're watching a movie. If it's a movie worth watching, you shouldn't even be aware of your surroundings.
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Fenixp: Human brain is easily fooled. I can imagine that watching TV by burning hearth in a cabin on top of a snowy mountain can be a strangely relaxing, escapist experience - and not all movies are quite visual enough to need high resolutions anyway.
I wouldn't advise watching any movies that require subtitles at least, because I doubt you could read them ;-)
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tinyE: That's what they said about the car and the television. :P

Personally I agree with you; I don't think VR is quite where those two I mentioned are, but it is a fact that the car and TV were widely considered 'fads'.
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zeogold: Well, at least cars actually DO something. They get you places. Fast. And TV is a way of receiving information quickly. But VR? I honestly don't see what you can practically do with VR, other than some form of psychological experiment/therapy or military simulation, both of which it's already BEEN used for. Right now, I'm talking about marketing it for home use. And the current definition of VR for home use is "strapping two monitors to your eyeballs and playing a video game".
Here's a really good [url=https://www.press.bmwgroup.com/global/article/detail/T0258902EN/bmw-opts-to-incorporate-htc-vive-vr-headsets-and-mixed-reality-into-the-development-of-new-vehicle-models-computer-images-instead-of-laboriously-constructed-draft-models:-greater-flexibility-faster-results-and-lower-costs]practical example of its use.[/url]

I was quite surprised to find out they've been using the tech since the 90's, but now thanks to the new hardware, it's even more cost effective for them.
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a4plz: It seems doubtful that VR will fall flat in a culture with such a ravenous hunger for escapist experiences. The technology has been refined to the point of broad accessibility, and panoramic video content opens up enormous possibilities for new forms of entertainment, some of which we've been fantasizing about in science fiction for decades.

I probably won't be buying a headset until they start releasing low-latency wireless models that can output 4K for at least 3 hours. The progress so far is making me really happy though.
Maybe that won't be too far off. If you combine multiple wireless networking routers with multiple wireless adapters in the headset, then use the technology they've been touting to charge your cell phones wireless just by entering a room, make a compact enough system and improve pixel density on a very small scale, I'd say you'd have something within a couple years from now that could be very close.

However, the "state of the art" today is very impressive and after having read about all the various devices and reviews for each, have decided that I would like to invest in one and even try my hand at doing a small project in Unity which takes advantage of it.
Post edited April 08, 2016 by JDelekto
It's expensive and I don't think both my eyes and brain can handle VR. :P
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cogadh: Am I getting ready for VR? Well I'm getting ready for the day when VR is added to the pile of gimmicks and technology that were supposed to be "the next big thing" but weren't. It's only a matter of time before this new generation of VR joins 3D TV, HD-DVD, motion controls, the Segway, Laserdisk, the Zune, Betamax, Windows ME... I think right now the race is between VR and so-called "hoverboards" to be "the next big fail", though I think hoverboards have a head start (haven't heard of any VR devices exploding or bursting into flames... yet).
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Emob78: Don't forget Sony MiniDisc, DIVX, and of course our old friend Furby.
Well, Furby's downfall was due to the fact that he was banned from Secret Services offices after it was discovered they were repeating classified information to opposing factions.
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JudasIscariot: I am sure we have some games already with VR support as that is up to the game devs to add it :) IIRC I think Ether One and maybe Among the Sleep have VR support but don't hold me to it :)
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CharlesGrey: I'm fairly sure you can also add Outlast to that list. Games like Kholat or Vanishing of Ethan Carter look like they should work well with VR, but I'm not sure if the devs officially support it.
Funny that you mention Vanishing of Ethan Carter. Apparently an earlier version of the game shipped with VR support; however, it was removed by the developers. It is apparently now an "add-on" you can purchase for the game with Oculus support on Steam.

Apparently another simulator I own that added Oculus support was NoLimits Coaster (in my opinion, it is hands down one of the best coaster sims out there, apparently also used for concept/marketing of real coaster designs). I can't wait to try a VR version of that app.
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JudasIscariot: I am sure we have some games already with VR support as that is up to the game devs to add it :) IIRC I think Ether One and maybe Among the Sleep have VR support but don't hold me to it :)
If you (and anyone else in this thread) are actually curious, I have been curating a list of the games on GOG that support VR. There aren't many on there right now, but there are about 10 more that are on the verge of adding support in the near future. So, it's a list worth keeping an eye on. ^_^