PookaMustard: No.
First of all, their equipment is all expensive and not easily accessible, see Oculus Rift. Secondly, no, in a time where I'm most of the time requested to do something, being cut off from the real world to play a game, and then suddenly being yanked out of the game in order to fulfill said request, however urgent it is, is not really a nice experience.
Another thing is that games are going to become more tiring through VR. Think of it. You're running across a virtual landscape with you in the protagonist's eyes. The world is not tucked inside a screen but rather you're the screen, and you're the input method, not the keyboard or the mouse. Naturally the games will become more tiring, and I'd like longer sessions of gaming before I get tired, especially so easily by being in a virtual reality space.
That's what I say about this matter.
There's a commercial running right now that is the perfect illustration of everything wrong with VR in the home. Imagine a fully immersive team shooter in VR, a three man team converging on cover before jumping into what is clearly some kind of boss battle. As they start to discuss strategy, the "ding" of a microwave timer is heard and one of the team stands up, "Finally, I'm starving", and walks over to the microwave in the real world. Unfortunately in the VR world, his character does the same thing, exposing his entire team to attack before they are ready to defend. A handful of bites into his pizza treats, he realizes his mistake and jumps on one of his teammates to protect him from enemy fire, taking out a lamp in his living room in the process. Funny ad, but very likely also prophetic.
I realize current VR tech is not quite that immersive (yet), but remember all the injuries and controllers thrown through TVs when motion control first was a thing? Now cover the eyes and ears of those same gamers so they can't see or hear anything in the room they are playing in. Disaster waiting to happen. Thank gawd VR is likely to remain too expensive for wide adoption by the average consumer (at least for now).