rtcvb32: I'm reminded of trying to play the pool of radiance MS-DOS game.
evilnancyreagan: That's sounds like my type of game.
so long as progression isn't constrained to some linear story arc
Not that I could tell. There were some oddities though. First it relied on a code wheel, so it was DRMed, and annoyingly so as well. Second, the level and progression system feels like an early D&D, first or second edition. Honestly it felt far more like a rouge-like.
Third... To level up you had to beat a trainer in town and spend 1,000 gold before you could level up.
The furthest I ever got was I met a wraith, and I couldn't fight it so my whole party of 2nd level characters died...
Fourth, the game required a tool to slow it down to like 10Mhz or it went by way too fast.
As for progression, you probably would do a lot of grinding in order to get anywhere that the levels would allow you to. Consider it linear for the most part.