Posted February 23, 2018
You probably know Age of Decadence - considered one of the most interesting and complex cprgs ever made. Well, there are really smart guys behind that game and they sometimes share their analysis and business strategies.
Here is post from IronTower forum, showing their current strategy, it's roots and consequences. There are sale and revenue statistics for Age of Decadence and Dungeon Rats, but also:
- Shadowrun,
- Blackguards,
- Legend of Grimrock and
- The Banner Saga.
I've found the article fascinating. It breaks some common myths about game development in general and indie in particular. Some facts are really surprising.
Now article received also some answers from Feargus Urquhart, Obsidian Entertainment.
Isn't it interesting?
[links edited, gog forum sucks]
Here is post from IronTower forum, showing their current strategy, it's roots and consequences. There are sale and revenue statistics for Age of Decadence and Dungeon Rats, but also:
- Shadowrun,
- Blackguards,
- Legend of Grimrock and
- The Banner Saga.
I've found the article fascinating. It breaks some common myths about game development in general and indie in particular. Some facts are really surprising.
Now article received also some answers from Feargus Urquhart, Obsidian Entertainment.
Isn't it interesting?
[links edited, gog forum sucks]
Post edited February 23, 2018 by ciemnogrodzianin