R8V9F5A2: Questions I ask myself:
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catpower1980: Will this actually encourage local game development and create more jobs ? It's a complex question as it depends pretty much on the business plan... a VAT registered freelance would have more trouble if he accepts their job as they would be considered as customers (and thus doing all the MOSS-compliant stuff).
Will it strengthen the power of Steam as indie developers might feel discouraged from selling games directly to us ? Not necessarly because most of the devs who sell on their website use mainly BMT Micro and Fast Spring (they handle mostly everything for a 10% fee compared to the 30% from steam/gog) so it won't change anything for them. The big question is the humble store widget because they aren't very clear about handling VAT in their current contract, they just talk about taxes in general...
Will piracy increase as price disparity rises further, and will it consequently lead to harsher controls ? Only God will tell ;)
When it comes to console games, will it lead to more people buying used games and less new ones ? It's irrelevant because you speak about physical goods and as such there is no changes in their VAT policy.
[i]I'm trying to understand who will actually benefit from this, apart from the political parties.
From what I can tell the consumers are the big losers.[/i]
I would say that the small business are the biggest losers (not only in the VG world) as they can't reasonably handle all the administrative stuff. Biggest winners are the third-party platforms like Amazon, etc. because they have the "scalability" to handle and automate the administrative stuff while smaller platforms just dropped the ball :(
When it comes to job creation and local development, my concerns were exactly that. Most indie developers seem to consist of a small group of people. So I thought this new VAT system would be an impediment to them. It seems that in some countries indie developers might be forced to merge with other studios, not only to survive but also be profitable, as they could then pool resources.
An adviser from KPMG in this article (
http://www.theguardian.com/small-business-network/2014/nov/25/new-eu-vat-regulations-threaten-micro-businesses) even says that smaller businesses need to do cost-benefit analysis before selling in certain countries. In other words
circumcise your customer range, which sounds monstrous to me if you are a small studio or indie developer, who already face intense competition in the marketplace. Your only option would be to expand your sales in certain existing countries. In practicality, will it not mean that some unfortunate countries will be systematically excluded ?
Also, the very idea of limiting your market is ridiculous since we are talking about digital products, not physical goods.
The response from places like HMRC is that smaller businesses should go to a third party instead.
These new VAT rules therefore support existing third parties as well as encourages the creation of new ones.
It seems that the EU wants all digital traffic to only pass through a dozen or so channels.
If some markets are excluded from the sale of certain games then piracy is impossible to avoid.
When it comes to console games I was thinking of the downloadable games, which have become more popular. My thinking was that if these prices got even higher, or some games even become unavailable, it might discourage people from buying downloadable games and instead encourage them to buy more used games instead, especially from abroad where the prices are generally lower. In other words that the physical goods will be preferable to the digital ones.