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snowkatt: so far the antitribu mod is a bit dissapointing

the "new" characters are just the old ones reskinned and replaced
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Crsldmc: Oh.. a bit dissapointing I agree, haven't got the time to play sadly so I'll take your word for it.

What about the "new areas" or maps as they referred to? Have you entered one?
no i was rather dissapointed with the player characters so i didnt get very far
The Unofficial Patch was updated to 9.3 a week and a half ago. Just a heads up to anyone that might of missed it.

http://www.patches-scrolls.de/patch/4647/66381

+Recreated Malkavian Maze and Warrens Shortcut, thanks EntenSchreck.
+All four new levels optimized, thanks to atrblizzard and Psycho-A.
+Improved library quest emails and restored big moon to Ocean House.
+Made tutorial guard and Luckee Star easter egg vanish after scene.
+Fixed blood pack appearing in SM haven and Skelter blocking stairs.
+Improved library and atrium maps and removed Giovanni well spirit.
+Made it possible to do the cemetery quest after getting Romero fun.
+Included eye replacer mod, but made it deselectable, thanks Nivea.
+Added installer option to deselect casting and changed disciplines.
+Corrected beachhouse dog vanishing and dealing damage after death.
+Made auto-move and walk/run toggles be definable, thanks to Malkav.
+Fixed Johansen always following you and Romero's whore trying too.
+Made it possible to freely select one of Beckett's new disciplines.
+Corrected cabbie sewer animation and Venture Tower elevator issue.
Repaired Confession cross and restored dance spot, thanks Psycho-A.
Fixed Plaquebearer quest bug and added all concept arts to Extras.
Made abandoned warehouse bum leave later if you didn't talk to him.
Removed character sheet music overlaying others, thanks Zer0morph.
Fixed three mirrored keycard backsides and centered the area icons.
Improved Grout's wife tube and electronic voices, thanks Psycho-A.
Fixed hostess, Boris, Phil, Johansen, Gimble and LaCroix dialogues.
Made Empire Hotel TV unreactive and prevented invincible Cathayan.
Added museum light, Chinatown newsboxes and fixed minor map issues.
Moved Knox/Bertram XP to Knox dialogue and added pics reflections.
Fixed walk-through columns at Venture Tower and warrens reflection.
Made Igor react to killed allies and heart monitor to dead victim.
Stopped several dialogue NPCs staying tranced after being fed upon.
Restored two cool unused lines for Knox and fixed Venus money bug.
Improved wet reflections and other texture issues, thanks Psycho-A.
Showed Carson's finger and fixed Flynn's eye clip, thanks DDLullu.
Added mod -game loader and improved SDK, thanks Behar and Psycho-A.
Improved Blender scripts and added sheet injector, thanks DDlullu.
Fixed player in Carson cutscene and unlocked door, thanks Psycho-A.
Post edited April 27, 2015 by EnforcerSunWoo
bumo to save from archiving.
Unofficial Patch 9.4 released.

http://www.patches-scrolls.de/patch/4647/7/72004

v9.4 31.08.2015
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+Restored museum entrance and downtown area, thanks to EntenSchreck.
+Made LaCroix give you the museum keys and Blood Theft always work.
+Fixed aura for crying woman in SM and improved library quest again.
+Opened pier after murder is gone, thanks atrblizzard and Psycho-A.
+Added random thunder sounds to waterfront and removed tutorial key.
+Created default keyboard cfg for plus options, thanks to Psycho-A.
+Fixed snatch sound and other entity bugs using decompiler warnings.
+Cleaned up SM apartment without switching map, thanks to Psycho-A.
+Added twelve original musical compositions, thanks to Rik Schaffer.
+Restored lockpick sound, warehouse music and Last Round barkeeper.
+Added guard outside Empire hotel and changed Warrens Shortcut hall.
+Improved details for all new maps and the SDK, thanks to Psycho-A.
+Corrected occult item heal rate and descriptions in plus and basic.
+Restored Blood Hunt newspaper and fixed bus stops and poles there.
+Fixed one Vandal gesture and his background music, thanks Psycho-A.
+Moved finding out about the Gargoyle XP to avoid preferring sides.
Corrected Milligan not leaving his apartment in case you were loud.
Removed Tourette gun from model and made her give it in basic too.
Fixed many errors in particle and materials files, thanks Psycho-A.
Added script to run Bloodlines and mods under Wine, thanks to SCO.
Corrected Johansen's Empire hotel name and weapons and keys sounds.
Added another Sweet FX shader suite preset, thanks to Citizenkane.
Corrected Malkavian ghoul's sounds and restored basic wallet scale.
Fixed some Johansen, Lily, Dema, Boris and Copper dialogue issues.
Corrected pier streetlights on three maps and removed police lines.
Come on GOG get this game already :(
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Elmofongo: Come on GOG get this game already :(
I agree. I almost bought it when DotEmu had it on sale years ago. I went to check just after that and I found it was gone. I then went all Brujah. It was so sad.
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Elmofongo: Come on GOG get this game already :(
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KOCollins: I agree. I almost bought it when DotEmu had it on sale years ago. I went to check just after that and I found it was gone. I then went all Brujah. It was so sad.
Yep, I made the same mistake. :(
Find someone who has the retail version, much like i do. Using nero burning rom, DON'T choose the copy cd feature. Instead, the create DATA CD. Copy the files from the prototype to the new and burn. You are also going to need the official 1.2 patch and the 1.2 nocd crack. Works perfectly, as if it was the original game itself. I have it retail and some people who really wanted it and lived near me, i gave it to them. Mostly, to have them avoid crossing that blasted steam's store with money.

If it ever comes on GOG, i will buy it. And i will even ask those people to buy it, as well. Just make sure it is the latest official version and the applying of other content/patches/fixes to be entirely left on each user's judgement.

1.0 also had a nice glitch, which allowed you to start the game with almost full stats in everything! For this, you will also need the 1.0 nocd crack!
Post edited September 30, 2015 by KiNgBrAdLeY7
You know what would be awesome? If the fan patches could fix item values or rather make the optional misc items be of actual worth, sometimes you get to keep in the mail a lot of thrash you either can't sell, can't drop or give to anyone in the game for any sort of value (or when you screw yourself over a mission you know CAN'T complete...).

And I couldn't finish "a tangled web" and "Haven Posters" quest when I basically put stuff in places I shouldn't have, like a box that was close to Mercurio's room where the last tape SHOULD reside in the latter quest mentioned, the first time I opened that box there was nothing, but I payed no mind to that, I filled the haven with all sorts of items from the other missions' or unmarked quest that I had failed to complete since my haven was getting full to the brim with storage since that point where I had to find the owner of the room who had the box, but by the time I receive the message from Gary and had to find the posters, I had to empty my mail and keep everything in front of my door outside the haven, that was a rudimentary concern but here is a thing; as I got to the last tape from that quest (the latter), I basically fucked myself over, I can't find it now, and I didn't pay attention that in Tangled Web I needed an item from the mail, a key, which I couldn't find in all of that cluster, because I wanted to do the side quest last and had the items there until that point, just when I wanted to do haven's poster, but just enough so I got to read also the nosferatu's message and also fuck myself over that mission by not getting that pesky key, before the last chance for me to do them would slip away, before the two main missions that get me out of LA........I stil finished the game, but that is still in my memory...goddammit..

Outside of that problem, we need more dialogue for the optional ending easter egg just dance ending....it can be made better XD
Post edited October 01, 2015 by GioVio123
What we really need is a kickstarter to remake and improve the game since it was never fully developed.
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staticblast: Unofficial Patch 9.4 released.

http://www.patches-scrolls.de/patch/4647/7/72004

v9.4 31.08.2015
Added script to run Bloodlines and mods under Wine, thanks to SCO.
:)
Which version of the unofficial patch does the Bloodlines Antitribu mod use?
Question, please reply!!!

When i tried the mod some time ago, sabbat plotline, story route and endings were PROMISED to come at a later date! And were the thing i was anticipating! Now, i saw the changelog, but it doesn't mention anything concerning that... Can anyone say for certain, if the current version of Antitribu mod, delivers everything it was planned to include from way back? Is it now complete, at last?
Not sure if the Bloodlines Antitribu mod is incomplete or not, but i'm a bit disappointed the old clan Tzimisce seem to still be mentioned as malkavians with the main quest npcs in dialogues so far (only in the start around ocean hotel atm, so could get better). :/

Is this the case for the other clans too? Are the new clans only cosmetic in appearence (aside from new disciplines)?
9.5 is out:
http://patches-scrolls.de/patch/4647/7/73349