nightcraw1er.488: Perhaps CDPR could take it over? I mean they just need to draw teeth and a bit of blood on their billboard simulation 2077, and then it would be a AAA open world world vampire action adventure 150/100 best game ever, they wouldn’t even need to support consoles as it would get pulled for being so great!
Lifthrasil: If the CDPR of the past, the ones who developed The Witcher 2 and 3, were to develop Bloodlines 2, it would be awesome. But the current CDPR who botched Cyberpunk so severely would be completely overextended with a successor to VTM:Bloodlines. They would make your joke a reality, just change some textures, release a buggy GTA clone and call it the best vampire game ever.
According to recent insider whistleblower declarations,
precisely the success of pulling out The Witcher 3 by sheer crunching, seems to have established a sort of elite within CDPR that to a large extent (allegedly) exerts a toxic influence. According to these declarations he devs who were working on that project would have spread a culture of mismanagement while making Cyberpunk 2077 where everything was considered to be solvable by crunching. Eventually, this lead to miscalculation and simply there was too much to solve. Compound this with the urgency to reach deadlines and you find a product that by Christmas was not 100% ready, and an unhealthy work atmosphere.
Another way of "dying of success". In this case, for learning the wrong lessons from the success of The Witcher 3.
Essentially, as you would proably know, big productions had budgets around 40 million $. Now they can be about 120 million $, yet the prices remain around 50$ and, most importantly, the customer base has not really increased too much. This means big pressures to make games profitable, while trying to manage larger and larger budgets that increase the complexity of the work to be done. Again, whistleblowers claim that workers in the industry are pawns that are expected to crunch without complaining, with pressure from both bosses and peers. There are some managers that have been devs themselves that try to curtail this, but they remain a tiny minority overall.