Kardwill: Well, it's the classic "I've been a farm hand all my (short) life and I'm just a teenager, but since I've beaten up goblins in the forest for the past 2 days, I can now challenge the dark knight who trained for combat all his life" RPG power up ^^
Or, to paraphrase Haley in OOTS "a few weeks beating up goblins in a cave made me better at picking locks than 7 years in the thieve's guild ever could"
tremere110: Vampire the Masquerade doesn't work like that though. Older vampires have lower Generation. This means that vampires like Lacroix will have powers that will always overcome you no matter how much you train. You could have 1000 more xp than Lacroix but his Dominate will always overcome you. There is no way to resist by yourself. One of the themes of VtM is that you are essentially a powerless ant being swept up in the ocean of power struggle around you.
Yup, played my share of WoD games a few years back, so I know that. But :
1 - That's the very reason why I dislike VtM. The whole "You are pawn that will never get to do anything relevant, ever. Some older guy will always pull your strings, and the GM's precious NPCs will always be better than you" thing sucks. I'm not some "I have to be all powerfull and every NPC must grovel before me" munchkin, (hell, I love a "rebel against an apparently invincible empire" gritty storyline as much as anyone), but VtM's power structure is very deprotagonizing
The fact that you can DO something, that you get to be the focal point of the story, even if stronger guys wander around, and that you get to make a choice and a difference (even if others will use you on the way), is one of the resons I love Bloodlines :)
2 - videogame. A video RPG character grows much faster than a tabletop character would, and that's also true for bloodlines, although it's less obvious here than in your usual fantasy fare. Don't say it will excuse everything, but that's part of the game's progression : At the end of the game, even if you're still young and easily manipulated, you're one faction's hitman, you're not some neonate weakling anymore. Falling to the prince's power AGAIN (especially after he treated you as his personal groveling minion for the whole game) would have felt very unsatisfying.
That said, I always felt the end of the game, with its "dungeons" and its confrontations, was the really bland part of the game, and the facedown with the prince is one of the weakest points.