Schnuff: Every new technology needs something big.
I still remember it, buying my first CD-ROM drive...with a whooping 2x speed...because, Rebel Assault.
The game was lame, but the graphics ;-)
Now, many devs are watching this new toy.
And for now its only a toy with some demos.
Just think about it, for a company the only reason for making games is money.
If they think about an AAA title, thats something between 20 - 100 million expence...with a possible failure.
Now I can only guess, but something done for VR needs new game engines and sertainly more time.
So what we are talking about? 50 - 250 millions?
And don't forget, that atm every device is different.
Like always it all depends on the VR success with consoles. Simple because the market for PC-Games
is not economical enough for any AAA game (don't fret its fact, even The Witcher is more proitable on consoles
than for PC).
And thats the real problem. Peripheral devices for consoles are more or less a dead end because consoleros are
more conservative than pc gamers (they knew that their brand new machine only last for a few years).
In the end we have to wait and see if Sony and Mircosoft can sell their products.
And only than major companies make real games for them....and with the usual downgrading later for PC.
Not entirely correct -- There are already various VR games in development. Yes, "real games", not just some tech demos. Some will be VR-optional, some are specifically ( exclusively? ) being developed for the new tech. Many of the current major AAA studios are simply making "VR compatibility" a part of their feature list for new games. So it's not even necessary to spend a fortune on some risky VR-exclusive production, the publishers merely spend some extra money to also make their regular games VR compatible. But of course giants like Valve/HTC, Sony and MS will be spending a sizable amount of money on VR exclusives, in order to push their new technology and make it attractive to the customers.
It's also not necessarily true that VR productions will be more expensive than traditional game projects. You have to keep in mind that true, exclusive VR games will be a completely different experience. They don't have to be huge open-world games like the Witcher in order to be successful. Something as relatively "simple" as the Silent Hills teaser could be a mind-blowing experience in full VR. I expect most new games tailored specifically to the technology will be relatively simple and short, more like interactive movies. It will probably take a while until they've figured out what works and what doesn't in terms of gameplay, game pacing etc.
Last but not least: VR porn. If all else fails, that's all it takes to ensure the success of VR hardware. XD
Senteria: Actually the witcher sold about equal on each platform. Xbone, PS4 & PC each taking about an equal share of the pie.
Is that really true? I'd expect it to do better on PC, and not so well on the Xbone, for various reasons.
How well did the game do anyway? Was it a great commercial success for CDPR? Been wondering about that.