Syphon72: GOG should have staff working on the weekend to solve this issue. At least, that's what any normal company would do.
Enebias: So, let me get this straight... the staff is taking the weekend break while their store burns in an unprecedented way?
How bloody unprofessional is that? Do you like hemorraging money and stain your reputation?
Its an area where I'm a bit more sympathetic to their situation.
One of the projects I'm working on is a very important service (precision medicine for doctors in hospitals) and if that is ever down, I'll have to work whenever I have to work to fix it, though the 2 other projects (for research, but not clinical) I operate on aren't and I wouldn't work weekends over them (I might in some cases anyways because of sheer pride if I feel an outage is my fault, but I don't consider it an obligation).
Selling games is not an essential service (though I'm sure some shops like Steam are treating it as such, way more than GOG which is why I think the only hope GOG has is if they go for something Steam doesn't have) and I'm of the personal opinion that people shouldn't have to work weekends for it. Some people have families to attend to and that matters more than games.
However, just because you're not working on an essential service and you shouldn't have to work weekends over it doesn't mean you shouldn't take pride in doing your work well.
Massive outages needing manual interventions should be rare and for the most part, I believe they are so not really much complain here.
However, the following common situations reek of neglect and are downright unprofessional for me:
- Links to some installers in the browser that are perpetually broken (they don't auto-fix and GOG staff doesn't proactively fixes them, they have to be reported by GOG's user-base)
- A support bot that is so obstuse that legitimate support requests in the case above become a royal pain in the neck to make
- Offline installers that are obviously faulty, if the intent is to play the game offline, in ways that even an hour of playing the game would have made it obvious (either they didn't do that or they did, but chose not to disclose anything about it to their userbase)
- That in order to reliably backup a sizeable (several hundreds, possibly thousands) collection of offline installer on GOG's store (something that is obviously desirable for everyone given what GOG's users tend to want and given that GOG hopefully wants to sell a lot of games to each of its user), you have to depend on third-party tools which in turn have to depend on unofficial api documentation and let's not even talk about how god awful the api is for the purpose of backing up your installers (generating a manifest for all your games with all the files and checkums takes over an hour... why????).
GOG needs to take more pride in its original mission statement (to provide a drm-free games sales service to its users), because right now, I feel like they really don't and what's left if they forgo their original mission statement is impending doom in the face of competition with far more resources than they have.