Ancient-Red-Dragon: Does this apply only to upcoming, not-yet-published Unity games? Or, does it also apply
retroactively to already-published Unity games?
Apparently, it applies to already published Unity games. Previous installs will count toward the threshold, but only new installs will actually trigger the fee.
(There's still other issues, like automated installs to try to bankrupt the developer, or the developer being charged for pirated copies of their game, or the fact that this fee structure makes freemium models not workable.)
g2222: That's wild... in every way and aspect of it.
It leads straight into DRM hell.
Does it mean that devs now get charged for something they can't control? I.e. users downloading/ installing game files? What happens, when I repeatedly install & uninstall a game? Ka-ching for the maker of Unity over and over again? That would require devs to make sure THEY get money too every time a game is downloaded/ installed.
Veki: Also, looks like installation and first run of a Unity game will require on-line connection if Unity will track number of installations ("
installation and initialization of a project on an end user’s device").
g2222: Unity running a world wide DRM database to track billions of game installations.
That doesn't bode well.
At least the personal edition of Unity will have something I consider to be DRM. To use it, you must connect to the internet and sign in with an ID and password. If you do not connect for 3 days, you won't be able to use the Unity editor. This sounds like DRM to me.
Gudadantza: Doesn`t exist two Unity licenses/versions for the developers? I mean, the free one, those games were the Unity logo is launched as an intro and the charged one? Not really sure.
If it is true Will this draconian buccaneristic practice affect to games developed with any version?
Yes, though the paid version will have lower fees.
rtcvb32: Or a hacker will crack it to just run without sending back information, and every unity game will have the cracked exe instead?
Sachys: Can't see many new games being developed that way (or under the new pricing either).
A lot of industry folks today are already looking at switching to Unreal - though interestingly theres also a lot of interest in Godot.
I've noticed this, from reading discussions on the subreddits r/gamedev, r/unity3D, and even r/Godot (even though Godot is not affected by this).
There's also been some discussion on a couple gamedev Discord serves I'm on.
I'll just say there's a reason I insist that the games I make have no proprietary dependencies. (Excluding things like libc.)
bjgamer: I am thinking some hot-shot marketing VP sold this to some don't-have-a-clue boardroom types without really looking at possible ramifications.
Heard it's the same person who was in charge of Electronic Arts during the period it was most hated.
bhrigu: 2. What would happen to free, demo, charity keys etc.?
Apparently charity keys are exempt.