timppu: (no sarcasm, just curious)
Why is it important or even relevant with what tools a game is made? What makes those games special for being made with Unity (whatever that is, yeah I've heard that term once in a while and I presume it is some kind of game development kit)?
Well, I wasn't actually trying to imply an importance of Unity, just giving credit to the video of Unity made games for the GDC that are already out or in development.
As others mentioned it is a tool which indie developers can use for free and it is actually more than ample to make a decent game. It is good for both 2D and 3D games as well as upcoming VR games (with the developer's free add-ins). It may seem like overkill as nightcraw1er.488 pointed out; however, they did tweak the tools over time to work in both 2D and 3D modes which, with a little bit of self-study, can become rather easy to use to at least prototype quickly.
As other's pointed out as well, it does support multiple platforms. Not only consoles, but Linux, Windows, Mac OS and even HTML5 based games.
I took one of the games development courses on Coursera which used Unity (as it could be downloaded and used for free), and they were really helpful in getting started with the basic assets. There are also some really good tutorials and blogs (some may be a bit dated) on creating 2D and 3D games with the engine as well as a ton of them on their site. I also snagged some Udemy courses which combined tools like Blender to create models for Unity, etc.
It does help to know some programming or scripting in C# and definitely some trigonometry and geometry basics as well as working with vector math.
I think of the things that I really like about the games shown is that they seem quite diverse in both graphics and animation; Pillars of Eternity and Cuphead, for example, are quite different in design, graphics and mechanics to show that at least it is pretty rich for creating different experiences and not just "one type" of game.