Posted November 09, 2023
Not really. Actually disabling analytics in games is not all that straightforward; see this topic.
If you search the docs for analytics, all you get is info about disabling editor analytics, which is a different thing. (Yes, the editor itself is spyware...check this out.) Especially if you're not a Unity Pro user it's forgivable if you're not fully aware of the situation with analytics.
Unity sends a set of events (including appStart, appRunning, etc.) that are not under developer control. We use these to gain understanding of games, devices, and the industry at large. They can be silenced for Plus and Pro users by going to Edit > Player Settings > Other Settings > Configuration > Disable HW Statistics.
The rest of the topic shows it's not necessarily that simple, either, and there are plenty of Unity games that don't use Plus or Pro. If you search the docs for analytics, all you get is info about disabling editor analytics, which is a different thing. (Yes, the editor itself is spyware...check this out.) Especially if you're not a Unity Pro user it's forgivable if you're not fully aware of the situation with analytics.